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The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
ACDK - Artefaktur Component Development Kit - is a platform independent C++-framework similar to Java or C#/.NET for generating distributed and scriptable components and applications.
CppLua is an object oriented framework to deal with Lua objects and functions in C++. Member functions can be registered into Lua and Lua functions and tables can be used in C++ code with a very simple and intuitive syntax.
A set of frameworks and applications related to course planning and class scheduling, intended to be used by college students. Has some nice features, like graph visualization and automatic generation of timetables based on constraints.
A cross-platform, object-oriented, general purpose C++ wrapper to the libupnp API. The framework will implement UPnP specifications published at upnp.org.
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A revolutionary software development framework based on eXegeSys Customizer Technology. It allows developers to build applications that can be customized by the end user without changing the source code, interrupting support, or limiting future upgrades.
The aim of the Open OCL (Object Class Libraries) project is to develop a standard library API for true cross platform program development. Target platforms are Linux/UNIX, Windows and Mac OS X.
A game developement library for the Gamepark32 handheld console.
The project goal is to provide a full C++ API that will provide Sprite, Tile, and Layer graphics functionality, as well as Music, Input, File and GUI APIs in the future.
Maiden-core is a Linux kernel robotics API module, extensible in Erc. The Maiden Project also documents and develops the Maiden architecture for mobile robots, a set of (optional) designs and standards for robots using the Maiden-core API.
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
CppUtx is a unit test framework for C++ based on the article `Cpp Utx Overview` written by Robert DiFalco and some parts of CxxTest. It depends on the standard and the boost library.
This project is a extraction of the classparser from the KDevelop project into a project of its' own. This was done since there are a lot of other projects depending on this specific lib and it felt like a Good Thing(tm).
The RJava software includes classes useful for developing programs written in the Java programming language.
It is a play on words, it is intented to be "our java" versus "their java".
The TclUnit project is an implementation of the xUnit unit test framework, in Tcl. It provides a framework for organizing tests, plus utilities and extensions to facilitate unit testing of programs and libraries through the Tcl programming language.