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An Excel addin and server framework for implementing remote excel user-defined functions (UDFs). This framework is designed to provide a centralised warehouse of functions for Excel users (eg. within an organisation).
liblogger is logging framework for C/C++. It supports logging to a file/network/console transparently. It provides several logging levels and is highly customizable. Visit http://liblogger.sourceforge.net for more details.
CppSysFrame is a library written in and for c++. It provides a frame work that helps developers to communicate between different sub systems in a c++ program.
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The PKI Framework (PKIF) is a cross-platform library for performing PKIX-compliant certificate processing. It includes support for SCVP, OCSP, CMS and Timestamps. It uses Windows CAPI, NSS or Crypto++ for cryptographic services and hardware support.
component is a cross-platform C++ library for building light-weight component architectures. It provides a convenient way for creating program design using dependency injection container. library is based on the high-quality Boost source libraries.
Open Sourced PowerPlant Framework for Mac OS and Mac OS X developed by Metrowerks. Includes PowerPlant, PowerPlantX and Constructor. This framework has been released to open source by Freescale
An Eclipse bundle to create Eclipse plug-ins, Rich Client or Rich Ajax Applications for the HP webOS platform. The webOS developers desktop includes language support and third party tools specifically for webOS application developers.
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ANFireme is the Simple Open Source Edition of AN Framework (ANFire) for PHP, JavaScript , and SQL. ANFireme is Designed and Implemented By Anas M. Naguib
A generic implementation of STL containers and some STL algorithms. The main intent is no make this STL implementation to work with any kind of pointers defined by allocator classes, e.g. memory_mgr::offset_ptr.
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
PapaFactory is a header-only C++ library providing three generic abstract factories. The library is licensed under the Boost software license which allows incorporation into propriety software.
OpenMECS is Open Marine Electronics Communication Standard. It aims to be an open and free replacement for the proprietary standards NMEA-0183 and NMEA-2000 in the form of protocols and a standard library.
The complete ICOD Library, including all the networking tools, plus the tangentals. This umbrella project includes libraries for Mathematics, Chromatics, Security, and a text/character socket library.
QtSerialization adds automatic serialization to the Qt Framework with additionnal syntax. See http://www.libertesalternatives.org to know more about it. Feel free to ask me anything about it (mail or Tracker, but preffer to post on my blog )
This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
CAMEL (Content-based Audio and Music Extraction Library) is an easy-to-use C++ framework developed for content-based audio and music analysis. The framework provides a set of tools for easy Segmentation, Feature Extraction, Domain Extraction, etc.
libirc++ is a well designed, modern C++ IRC Library. This lib should and can be used as base for IRC Bots and IRC Clients. The library is designed for multiple simulatneous connections so the library can fill any purposes.
The Adobe Source Libraries (ASL) are a collection of C++ libraries building foundation technology to allow the construction of commercial applications by assembling generic algorithms through declarative descriptions.
TappedAudio is an audio library with an emphasis on the programming interface -- agnostic to the backend, written in highly-encapsulated C++ and using SWIG to present a unified API for C++, Python, Ruby, etc., regardless of the underlying audio platform.