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IUP is a portable toolkit for building graphical user interfaces. It offers a configuration API in three basic languages: C, Lua and LED. IUP purpose is to allow a program to be executed in different systems without any modification.
Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
...For the latest version of this project, refer to http://code.google.com/p/lualinq/
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The syntax is very similar to LINQ and reminds of SQL, for those who already know those languages. It’s released with a BSD 3 clause license.
It uses a very basic subset of Lua, which allows it to be used also in very restrictive embedding scenarios (e.g. videogames).
The focus on data instead of processing makes it suitable for all those scripts where querying the hosting application entities is paramount: RPG videogames, Adobe Photoshop Lightroom.
Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.
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Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
BoomBot is a developer's framework for writing a bot connecting to the AIM network. It manages the network communication for the bots so that they can be easily written without worrying about AIM itself at all. Bots can be written in Objective-C or Lua.
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The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
A World of Warcraft API emulator, including WoW UI XML file parser, implemented wholly in Lua, for faster offline development and to gain debugging capabilities. Among other things, it supports logging in multiple, separate users that can communicate.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
Leadwerks Arena is an open source first-person/third-person arena game for online play between players. It is a community created tech demo for the Leadwerks Engine 2.1 and showcase of Phoenix.Framework.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.