Browse free open source Lua Frameworks and projects below. Use the toggles on the left to filter open source Lua Frameworks by OS, license, language, programming language, and project status.

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  • 1
    LuaLinq

    LuaLinq

    Lightweight Linq-like library for Lua

    Lightweight Linq-like library for Lua. For the latest version of this project, refer to http://code.google.com/p/lualinq/ Sorry for that. The syntax is very similar to LINQ and reminds of SQL, for those who already know those languages. It’s released with a BSD 3 clause license. It uses a very basic subset of Lua, which allows it to be used also in very restrictive embedding scenarios (e.g. videogames). The focus on data instead of processing makes it suitable for all those scripts where querying the hosting application entities is paramount: RPG videogames, Adobe Photoshop Lightroom.
    Downloads: 0 This Week
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  • 2
    LuaRadio

    LuaRadio

    A lightweight, embeddable software-defined radio framework

    LuaRadio is a lightweight, embeddable flow graph signal processing framework for software-defined radio. It provides a suite of source, sink, and processing blocks, with a simple API for defining flow graphs, running flow graphs, creating blocks, and creating data types. LuaRadio is built on LuaJIT, has a small binary footprint of under 750 KB (including LuaJIT), has no external hard dependencies, and is MIT-licensed. LuaRadio can be used to rapidly prototype software radios, modulation/demodulation utilities, and signal processing experiments. It can also be embedded into existing radio applications to serve as a user-scriptable engine for signal processing. LuaRadio blocks are written in pure Lua, but can use LuaJIT's FFI to wrap external libraries, like VOLK, liquid-dsp, and others, for computational acceleration, sophisticated processing, and interfacing with SDR hardware.
    Downloads: 0 This Week
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  • 3
    LuaUnit

    LuaUnit

    LuaUnit is a popular unit-testing framework for Lua

    LuaUnit is a popular unit-testing framework for Lua, with an interface typical of xUnit libraries (Python unittest, Junit, NUnit, ...). It supports several output formats (Text, TAP, JUnit, etc.) that can be used directly or work with continuous integration platforms (Jenkins, Maven, etc.). LuaUnit may be installed as a rock or directly added to your project. For simplicity, LuaUnit is contained into a single file and has no external dependency. LuaUnit may also be used as an assertion library, to validate assertions inside a running program. In addition, it provides a pretty stringifier that converts any type into a nicely formatted string (including complex nested or recursive tables).
    Downloads: 0 This Week
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  • 4
    Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
    Downloads: 0 This Week
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  • 5
    Luvit

    Luvit

    Lua + libUV + jIT = pure awesomesauce

    Luvit implements the same APIs as Node.js, but in Lua. This helps teams migrate without having to learn a new way of programming. Choose your async model; we don’t mind; we encourage experimentation. If you don’t like callbacks and event emitters, use coroutines and write blocking-style code without actually blocking your event loop. The various projects in the luvit ecosystem can be mixed and matched to build the ideal runtime for your application. The luvit CLI tool can be used as a scripting platform just like node. This can be used to run lua scripts as standalone servers, clients, or other tools.
    Downloads: 0 This Week
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  • 6
    Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
    Downloads: 0 This Week
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  • 7
    The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
    Downloads: 0 This Week
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  • 8
    Layered and skinned G.U.I. , alpha blending, plugins system, embedded script engine, signal & slot, xml & xslt, unicode string
    Downloads: 0 This Week
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  • 9
    NaN3D is a real-time 3d software rendering engine for the C++ programming language. This project is relased under the LGPL License.
    Downloads: 0 This Week
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  • 10
    Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.
    Downloads: 0 This Week
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  • 11
    NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
    Downloads: 0 This Week
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  • 12
    Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
    Downloads: 0 This Week
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  • 13
    Universal, platform independet, scriptable, networking game engine with physics and sound support.
    Downloads: 0 This Week
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  • 14
    This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
    Downloads: 0 This Week
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  • 15
    RMX is a modular automation system supporting system events and human interface events.
    Downloads: 0 This Week
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  • 16
    3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
    Downloads: 0 This Week
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  • 17
    Simple Game Engine framework to simplify games development with DirectX.
    Downloads: 0 This Week
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  • 18
    SP Game Framework
    Simple Playing - Game Framework : An easy to use framework with dependency injection. Based on OpenGL SFML and the boost libraries. Written in C++ and theoretically supporting all major operating systems.
    Downloads: 0 This Week
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  • 19
    Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
    Downloads: 0 This Week
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  • 20
    The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
    Downloads: 0 This Week
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  • 21
    The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
    Downloads: 0 This Week
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  • 22
    Turbo

    Turbo

    Turbo is a framework built for LuaJIT 2

    Turbo.lua is a framework built for LuaJIT 2 to simplify the task of building fast and scalable network applications. It uses an event-driven, non-blocking, no-thread design to deliver excellent performance and minimal footprint to high-load applications while also providing excellent support for embedded uses. The toolkit can be used for HTTP REST APIs, traditional dynamic web pages through templating, open connections like WebSockets, or just as high-level building blocks for native speed network applications. First and foremost the framework is aimed at the HTTP(S) protocol. This means web developers and HTTP API developers are first-class citizens. But the framework contains generic nuts and bolts such as; an I/O loop, IO Stream classes, and customizable TCP (with SSL) server classes giving it value for everyone doing any kind of high-performance network application.
    Downloads: 0 This Week
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  • 23
    This project explores the unproven concept of a "game browser", which attempts to bring what we have with current websites into the game world.
    Downloads: 0 This Week
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  • 24
    Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.
    Downloads: 0 This Week
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  • 25

    lglicua

    Developer Assistant for PUC-Rio Tecgraf sci/tech toolkits on GNU/Linux

    This project is an assistant for developers wanting to use one of Lua 5.1, 5.2, 5.3 and/or 5.4, together with the PUC-Rio Tecgraf scientific/technical toolkit projects, on a range of GNU/Linux distributions. The Tecgraf projects are hosted on SourceForge: "im" (Image Manipulation) <https://sourceforge.net/projects/imtoolkit/> "cd" (Canvas Draw) <https://sourceforge.net/projects/canvasdraw/> "iup" (Toolkit for GUIs) <https://sourceforge.net/projects/iup/> Lua also comes out of PUC-Rio, and is a small, portable, fast, powerful, readable, flexible and free scripting/extension language. See: <https://www.lua.org/about.html>. This Assistant helps with installation (needs sudo), and non-sudo day-to-day project activities such as SVN updates and project patch/edit/build/run. The "hello, world" dialog box Bash/Lua script is two lines: #!/bin/bash ../support/play-lua-tec iup=require("iuplua"); iup.Message("MyApp", "hello, world")
    Downloads: 0 This Week
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