Showing 3 open source projects for "macro programming"

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  • 1
    EnTT

    EnTT

    A fast and reliable entity component system (ECS) and much more

    EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. Statically generated...
    Downloads: 6 This Week
    Last Update:
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  • 2
    TarpC

    TarpC

    An RPC framework for Rust with a focus on ease of use

    tarpc is an asynchronous RPC framework for Rust that embraces Rust’s type system and futures to generate ergonomic client and server stubs. Services are declared in pure Rust, and procedural macros expand those definitions into request/response types, trait implementations, and strongly typed stubs. The framework is transport-agnostic: it commonly uses Tokio with serde-based codecs, but you can plug in your own framing and serialization. It bakes in RPC concerns such as deadlines,...
    Downloads: 0 This Week
    Last Update:
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  • 3

    cppviz

    C preprocessor magick

    Provides C preprocessor macros for easily creating enums, foreach loops, switch-cases etc. based on data tables. Usage of these macros enforces good programming style by avoiding spreading of information throughout the code. Only for GCC at the moment, sorry. Maybe Clang ... not tested.
    Downloads: 0 This Week
    Last Update:
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