Showing 251 open source projects for "linux games"

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  • 1
    Libwiimote is a simple C library for communicating with the Nintendo Wii Remote on a Linux system. Even though the API strives to be minimal, it provides complete control over most features of the wiimote, nunchuk and classic controllers.
    Downloads: 0 This Week
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  • 2
    Boom is a game engine for easily and quickly creating Bomberman-like games.
    Downloads: 0 This Week
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  • 3
    The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
    Downloads: 0 This Week
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  • 4
    Neverwinter Nights 2 persistent worlds backend engine controlled by your browser. Manage players, quests and the persistent aspects, minimize NWN2 scripting needs.
    Downloads: 0 This Week
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  • 5
    The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
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  • 6
    Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..
    Downloads: 0 This Week
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  • 7
    A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
    Downloads: 0 This Week
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  • 8
    Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
    Downloads: 0 This Week
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  • 9
    JavaScript, CSS, and a bare minimum of image data come together to provide a card game framework for the web. To start, a solitaire game has been implemented on the framework. Future plans include AJAX support for multiplayer games.
    Downloads: 0 This Week
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  • 10
    The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
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  • 11
    The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
    Downloads: 0 This Week
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  • 12
    Java Weapon Script Engine is a Java library for implementing dynamic weapons. Weapons are specified and parsed from script files. The goal of the project is to be able to generate any kind of weapon and behavior.
    Downloads: 0 This Week
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  • 13
    The KW Framework will provide different Functions for the Browsergame Kartellwar. For Example an API to get Ticker Events or an API for the Job and Order Managment.
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  • 14
    deeSDK is a game development kit for developing strategy turn based games in java. Will provide support for graphics, unit management and AI.
    Downloads: 0 This Week
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  • 15
    CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
    Downloads: 0 This Week
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  • 16
    Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
    Downloads: 0 This Week
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  • 17
    This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
    Downloads: 0 This Week
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  • 18
    TFOGS is a test framework for quick action game, it's anti-hack, and it provides a complete implementation to reduce lag.
    Downloads: 0 This Week
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  • 19
    A World of Warcraft API emulator, including WoW UI XML file parser, implemented wholly in Lua, for faster offline development and to gain debugging capabilities. Among other things, it supports logging in multiple, separate users that can communicate.
    Downloads: 1 This Week
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  • 20
    This was once an engine targeted at online games. It has been succeeded by another project with the same goal: http://io-project.org
    Downloads: 0 This Week
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  • 21
    SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
    Downloads: 0 This Week
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  • 22
    PhantomSDL, is a game-development framework written in C++ and based in SDL.
    Downloads: 0 This Week
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  • 23
    BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
    Downloads: 0 This Week
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  • 24
    CardShark is a software package that includes a utility for creating and organizing playing cards and an interactive environment for playing games with those cards via the internet.
    Downloads: 0 This Week
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  • 25
    VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
    Downloads: 0 This Week
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