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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
LuaDist is a CMake built module distribution and deployment tool for the Lua programming language. It aims to achieve zero configuration runtime environment for Lua modules and libraries be it source or binary.
ODEM is a C++ class library for process simulation. ODEMx is its successor, greatly enhanced to make real use of C++ features and with improved support for logging.
G-Truc Creation is an open source and creativity enthousiat website. As a main goal, G-Truc Creation features an OpenGL Framework (GLF). It's a C++ based project that aims to improve OpenGL programmers work with libraries, documentation, samples and
The Annotated Object Validator provides a mechanism for writing validators for any Object using Java Annotations. This allows for complex, reusable validation code to be constructed and applied to Fields and Classes with a minimum amount of effort.
.NET Wrapper around the user interface library IUP and the graphic library CD from the guys at techgraf. Quite usable right now but lacks docs and some polishing. Should run on win/linux without recompiling.
The Squidy Interaction Library eases the design of "post-WIMP" user interfaces by unifying various device drivers, frameworks and tracking toolkits in a common library and provides a central and easy-to-use visual design environment. www.squidy-lib.de
The project is created with an aim to provide - design patterns implemented in C++ using boost. Following are the primary requirements 1) Generic Header Only Library 2) Using Boost Libraries, Coding Style, Philosophy 3) Standard C++
This is a library that helps the user to make better and faster programs in C++. This library allow the user to manager in a easy way the filesystem of the GNU/Linux system.
Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
Tlalokes is a modern, object oriented, very well structured, fast and easy to use PHP framework that helps you to write professional web applications. Tlalokes is divided in two parts: the framework (base code) and the admin (UI).
Yet Another Persistance System is a framework for object persistance in C# that stores wide class of C# objects into a relational database without a need for ANY REDUNDANT CODING, such as object-table maping, writing SQL commands etc.
LazyEngine is a collection of Tools for PHP, C# and JavaScript (based on JQuery).
The goal is to have a Library that contains most common functions daily used by software developers.
BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
FreeWPC is a software framework for writing new software for 1990's Bally/Williams pinball machines. The framework allows you to build your own ROM images, define your own game rules, incorporate dot matrix animations, design lamp shows, and so on.
This is a component for the Heimdall sensor fusion middleware. It uses a (latitude, longitude) pair of coordinates and returns the civic address using the Google Maps service.
This is a component for the Heimdall sensor fusion middleware. It uses the civic addresses, like the ones returned by the revgeo_fireeagle and revgeo_google components and combines them in order to get a more detailed/accurate result.
Heimdall is a sensor fusion framework. It uses a component-based approach to create a sensor fusion middleware. This is the core component, which controls the interaction between the components used to do the sensing and the processing of data.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki