Showing 145 open source projects for "networking"

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  • 1
    The JProactor is a high performance communication toolkit that facilitates development of networking applications using asynchronous programming model. The Jproactor utilises Java NIO (new IO) api and JSSE (Java SSL Engine), and supports multiple communi
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  • 2
    Asynchronous networking framework for GNUstep and Mac OS X. Has built-in support for line-based protocols, IRC, and raw TCP/IP streams.
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  • 3
    DNA is an open, flexible and extensible deep network analyzer software server and software architecture for gathering and analyzing network packets, network sessions and applications protocols, passively off enterprise class networks.
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  • 4
    Tools, information, and practices for creating and operating dependable, complex, distributed, software-intensive systems. * Sense - Measure - Analyze - Respond - Optimize * Keywords: Performance Co-Pilot - PCP - PCPMon - Rjobd
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  • 5
    ...Its features are: GUI framework for Desktop Application Development (gambArt), Web Application Framework (semok), MVC, Distributed Computing (televoke), Useful Class Collections (e.g. Networking, Compression, PHP Encoder, XML)
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  • 6
    JavaScript MUD Kernel which allows developers to build MUDs using JavaScript and SQL. Based on SQLite and SpiderMonkey, jsmud provides the core networking, timer, and main loop functions necessary to implement a MUD in JavaScript.
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  • 7
    The goal of the Openbus Project is to provide the open source community with a set of high quality, reliable and scalable Enterprise Application Integration (EAI) products. It will include an open source JBI implementation, an open source ESB, etc.
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  • 8
    A collection of C++ classes for work with socket io, networking, rpc, encryption, threading, pcre, logging etc.
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  • 9
    Network Traffic Manipulation Framework
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  • 10
    A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
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  • 11
    CYFM is a light and easy yet powerful and dynamic to use PHP5 based framework. it make use of the design pattern MVC, and responsible for load balancing and fail over between single MySQL Master and many Slaves.
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  • 12
    Nubric (Near-real-time user behaviour and resource interaction control) is a framework for security and authentication-related modules written in Java. Its origin focus lies on network monitoring, dynamic, transparent firewalling and traffic control.
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  • 13
    This project allow to test network availability on multiple nodes. It is built as a plugin architecture in order to use it on multiples networks. Test is based on three steps : module status, local visibility of network, and interconnection between nodes
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  • 14
    IrcPy is a communication framework based on the syntax of the IRC protocol.
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  • 15
    Etch is a cross-platform, language- and transport-independent framework for building and consuming network services. With Etch, service development and consumption becomes no more difficult than library development and consumption.
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  • 16
    Bonswing is a library/framework that uses Java Swing components to list updates to services in the network using Apple's Bonjour. By using Bonswing components, the developer does not have to worry about service discovery and can focus on the application
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  • 17
    Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.
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  • 18
    Servers Development Kit (SrvDK) is an open source library, written in C#, for quick creation of effective and robust multi-client TCP servers. NOTE: This is work in progress, so far the application is NOT yet usable!
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  • 19
    REX: Remote EXecution Distributed Computing Services for Linux and Solaris, providing C and C++ APIs, librex library and "rexd" daemon software to implement Load Balancing Process Migration : Dump + Restore, Remote File and Resource Management.
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  • 20
    The Adventure System (or TAS for short) is a game engine, which handles rendering, sound, scripting, networking and a host of other features required to develop a game.
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