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Gesture Recognition mAnagement Framework for Interactive Tabletop Interfaces. Built on top of the TUIO C# client, the framework supports multi-touch and multi-user interactions. The possible use of tangible objects is particularly contemplated.
Adan is a cross platform game library aimed to casual/indie gaming development.
It will be easy to use and easy to extend in any other language beacuse it is written in C.
The g1u3 project is an extremely lightweight framework for gluing software components together. The core of the framework is written in platform neutral ANSI C with parsimony and conciseness as primary design imperatives.
This library is a set of template classes and functions written in C++ for the purpose of simplifying the tedious, and error prone, task of writing code for conversions between packets in network format and objects.
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A light-weight C#.Net library to manage storage and retrieval of user settings. The actual data storage is configurable and adapters for standard Sql databases including SQLite, XML files, and flat files are planned.
这是一个跨平台的库,包含GUI等 The X Component Library is a cross-platform class library as borland's Visual Component Library. 论坛(Forum):http://sourceforge.net/userapps/phpbb/hemiya/
Mobile.Windows.Forms offers functionality for developing mobile applications using .NET Compact Framework 1.0, including multiple screen configurations, keyboard navigation and XML based user interface definitions.
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Framework for creating and executing business rules
The purpose of RulesFramework project is to create framework that will provide :
* mechanism for business rules execution
* mechanism for easy and type safe rules creation in code
* intuitive rules editor GUI component
* facility for easy creation of rules editor GUI in any technology
Supported languages: C#
Simple Foundation is a simple and elegant library to use on top of Qt 4/C++(and at your choice Kde-Libs), to create powerful task-centric applications.
KERN is a C++ based game engine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.
JACOB stands for [J]ava [A]gent [C]ontainer [OB]jects. Its purpose is to provide a framerwork for developing Agent Applications (by plugins). Applicability in the domain of distributed computing, decentralized job scheduling and simple P2P frameworks.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
Libmsgq is a library that provides a common interface to System V and POSIX message queues. It is intended to provide message queues that are independent from the underlying operating system.
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
Libpovread is a library that allows files in the POV-ray file format to be read into C++ objects. The library will consist of several layers which will allow rendering methods and output format to be configured.
irrNet is a Network Framework for irrlicht incorporating ENet. Its goal is to make developing 3D applications with network support very easy, with no required knowledge of sockets or memory buffers.