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BugEye is an XML-based unit test creation framework. Being XML-based, it can be easily translated to almost any language. The current translations are C#, Java, JavaScript, and Visual Basic. Future translations include C++, Python, Perl, and PHP.
If you reach this page most likely you are looking for Rodi P2P binary release - check web site rodi.sf.net If you are looking for CLI/FFS/AOS portable C/C++ libraries for RTOS "emLib" package is the way to go
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Firebolt Network library (fnl) is a high level framework for network protocol implementations. You can implement your finite state machine oriented network protocol without messing with sockets. Define your states,events,transitions and you're ready.
This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
PradoC is a port of the core Prado framework to a native PHP C extension. For now until the project reaches an Alpha state you may access the source code via subversion: `svn co https://svn.sourceforge.net/svnroot/pradoc pradoc'.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
Libraries for rapid development of Augmented Environment / Reality systems. Cross-platform, though hardware interfacing is currently provided mainly for Windows. Provides encapsulated video capture, image processing, multi-threading and OpenGL renderer.
Sort, filter and aggregate lists of business objects without all the boring code! This library provides a powerful "view" approach to data binding .NET objects to user interface controls.
pircbotcpp is a IRC C++ software development kit. It is a C++ port of pircbot. pircbotcpp is an Object Oriented client framework which lets you write quick and easy C++ IRC bots. It includes comprehensive documentation and samples.
osgField is a NodeKit library which provides universal animation mechanism and update event hierarchy to the OpenSceneGraph. With this NodeKit, you can make a built-in animations not only for transformation but also material, text and so on.
The JProgress project provides tools for connectivity with Java clients and the Progress database. JProgress provides an n-tier software architecture for database access for executing remote requests over WANs and the Internet.
GLeffect! is a set of components that simplify writing OpenGL demos and applications. It includes OpenGL effect file (glfx), text rendering, scene loading (ase files) etc.
neCommerce is a open source framework or library for enterprise strength eCommerce development. neCommerce is written in C# and is working with the Microsoft .NET 1.1 framework as well as Mono. mySQL and MS SQL server will be supported initially.
The QT4 Plugin Dockable/DockItem system framework allows for independant component development.Provides a framework that the developer can use to implement a plugin aware application.
Uses a easy-to-visualize and well documented plugin model.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.