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wxGraphicControls is a set of many customizable controls
wxGraphicControls is a small GUI library built on top of wxWidgets. It contains many customizable controls like wxGraphicButton, wxGraphicMenu, wxGraphicTrackBar, wxGraphicRotatingButton, etc.
Almost every control is built out of specified images.
You are able to specifiy corresponding images which are shown in the specific state of the control.
- supports completly transparent looking controls
- loadable through wxWidgets-XRC-System
See screenshot for more information!
MMP is a program/framework designed to process motion data delivered by - for example - a wiimote. The design is modular, so you can adapt it to your own needs.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Simple Foundation is a simple and elegant library to use on top of Qt 4/C++(and at your choice Kde-Libs), to create powerful task-centric applications.
KERN is a C++ based game engine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.
This project is an API I have created over the years and ported to several languages. It contains tools, structures, and algorithms I have found useful in graphics, robotics, and machine vision applicaitons. Points, Lines, Vectors, etc.
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cgpl is C++ template-based parsing library. It does not contains any parser on itself, but provide primitives for creating its own parser using generic programming.
libinterface is a C++ library and a code generator used to facilitate interprocess communication over TCP and Unix sockets. The code generator reads XML method definition and produces code to serialize and to deserialize the described data structures.
Redtail is a scripting engine library and script language. The Redtail library provides the ability to execute Scheme-like Redtail scripts from within an application, increasing flexibility.
Developed for C++ development environement , inspired by Java Persistence library. foralldb will provide object-relation mapping to multi-vendor database systems.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
Gcf is a messaging middleware which provides Asynchronous Communication Framework for distributed apps developement. Distributed Apps developers could use GCF Library functions to build applications with less overhead of knowing system details.
Libpovread is a library that allows files in the POV-ray file format to be read into C++ objects. The library will consist of several layers which will allow rendering methods and output format to be configured.
IM Bot Framework is an adapter to interface console I/O programs to IM servers. The goal of this program is to allow easy development of bots in any programming language that can read from and write to stdio.
Sirch is a utility portage approach to console-based development of open source software projects. Its goal is to simplify effective API wrappering the glibc and porting to cygwin alike system.
[Ckpt Object-oriented Abstraction Layer]
COAL is an object-based abstraction layer utilizing the SAForum's AIS CKPT (Checkpoint) specification to provide HA access to cluster-wide data encapsulated within local, user-defined objects.
The co-simulation adapation platform serves as programming framework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.