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Photon provides very fast access to data containers (queues, maps, etc.) in shared memory - it can retrieve millions of data records per second. It also uses some RDB concepts like transactions and crash recovery. See web site for details.
An extension of the famous toolkit Qt of Trolltech/Nokia written in C++. Features: - multicast support - upnp support (service point / device) - implementation of ajp protocol - support of C++ servlets
Amber.net is a lightweight R/O mapper framework for .net, which easy database access without XML descriptors. It uses reflection and annotations for the CRUD cycle of c# objects. Amber.net is dot net version of original java version of Amber
iJaNet is a J2EE-based framework designed for building distributed applications. However, it is very simple and does not requre deep knowledge of J2EE to be used in various projects. For a detailed information see http://www.janetframework.org
FMACJ is a parallelization framework for the .NET CLR that gives your applications multicore/cluster support by saying what should be parallelized via attributes. You do not have to think about threads and networks at all. FMACJ also runs on Mono.
Release and documentation of a versatile load and performance testing framework. Available in both Java and C# versions, this testing framework boasts simplicity in its implementation with easy to follow examples.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
MidiWriter is a framework for creating and composing music based on algorithms. The project includes already several examples using these technics. The output of MidiWriter is in the midi-format.
A set of C++ containers, data structures, & utilities:
Stack-based STL-like containers (StackVector, StackMap, etc.).
Serialization, Interpolated Value, CircularBuffer, Quadtree, IntegralUnit, LocatedException
Upthreads is a user space implementation of the POSIX thread library implemented using setjmp/longjump (or equivalent). This libpthreads implementation is useful when threads are need in deeply embedded systems with little OS support.
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
FE is a game engine that aims make game development process easier, provinding most of the things needed to build a game. It uses SDL as back end library
NeuronDotNet is a neural network engine written in C#. It provides an interface for advanced AI programmers to design various types of artificial neural networks and use them.
Xoml is an effort to create to replicate the functionality of Xaml, without all the WPF trappings. Xoml allows markup extensions, data-binding, persistence and more, with thread-safety and maximum extensibility.
An extension of C++ standardized libraries to provide functionality such as factories, language loaders, and other fairly common functions. The code will be designed to be thread-safe and easy-to-use.