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The Open Reflective Component Architecture , ORCAN, is designed to build the basis for a rapid incorporation of existing software packages into large-scale software projects Project is dead, however - please feel free to check and reuse code!
OpenMECS is Open Marine Electronics Communication Standard. It aims to be an open and free replacement for the proprietary standards NMEA-0183 and NMEA-2000 in the form of protocols and a standard library.
The complete ICOD Library, including all the networking tools, plus the tangentals. This umbrella project includes libraries for Mathematics, Chromatics, Security, and a text/character socket library.
PapaFactory is a header-only C++ library providing three generic abstract factories. The library is licensed under the Boost software license which allows incorporation into propriety software.
COS is a C89 library lifting C to the level of other OOPLs and beyond. Its syntax and features inspired from Objective-C and CLOS provide: uniform object model, generic functions, fast multimethods & delegation, introspection, exceptions & contracts...
The embedded Single Timer Wheel (eSTW) is a timer wheel facility that can be used at task and interrupt level. The number of wheel spokes is user configured. The timer granularity is determined by the task signal or hardware interrupt source.
SNAP (Small-world Network Analysis and Partitioning) is an extensible parallel framework for exploratory analysis and partitioning of large-scale networks.
The Karoo Project is a framework for making it practical to create distributed applications. By "practical", I mean that it must do it uncomplicatedly, efficiently, and cheaply. This project provides application management, queuing, and IPC.
Project created to help the process of develop a game or an interactive application. Have some OpenGL, CGFX and OpenAL abstraction layers, a lot of matrix and vector operations and a simple simulation system to do animation and smooth interpolation.
WOSH is a multi-platform message-oriented middleware written in ANSI C++. Service oriented architecture, designed for network distributed computing. Already working: Audio multimedia, X10, remote control (WinMobile, GTalk) and much more..
QtSerialization adds automatic serialization to the Qt Framework with additionnal syntax. See http://www.libertesalternatives.org to know more about it. Feel free to ask me anything about it (mail or Tracker, but preffer to post on my blog )
OS independent implementation of the Trusted Network Connect (TNC) specification from Trusted Computing Group (TCG). Functions for loading and communicating with TNC plugins, sample IMC and IMV plugins, TNCCS-XML support on Windows, Linux, Mac, *BSD
This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
cppgpgpu is a compile-in library of functions designed to aide users in writing applications that make heavy use of the GPU for computing in an OpenGL environment. This cuts through the boiler plate so you don't have to.
A class library to create and manage applications using the SoMVC architecture. See Doug's blog at http://dougrday.wordpress.com/ for more information about the SoMVC architecture.
This project is intended to provide an easy way for developers to have XAPs downloaded dynamically at runtime. A simple interface needs to be implimented and then XAPs can be downloaded on demand, or ahead of demand.