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The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
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JScroller is a javascript widget that scrolls text or images, example here: www.torrentgamez.com Programming knowledge not required for the setup of this simple scroller.
The open web architecture framework defines web applications in an eclipse based DSL editor. A code generator transforms the models into a Google Web Toolkit / Google App Engine project which can be customized by the developer.
The Lingual Quanta is an organization created by software engineers that are interested in Natural Language Processing technologies focused in libraries useful for projects such as grammar checkers, text markups etc.
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The Amplify MDA project is aimed at delivering a 'model-to-text' generator tool with real-world applicability in less than 1000 lines of Java/Groovy code.
Jalava is a pure Javascript diagram editor. Unlike Windows-based programs, Jalava runs on your web browser. No Flash, no Java applets, no SVG. It is designed to be easily customised, so you can design your own editor using the framework provided.
(The Bliki engine Wikipedia API now moved to http://code.google.com/p/gwtwiki ). Eclipse plugin: Converts Wikipedia syntax to HTML. Features: syntax highlighting, content outline&assist, templates, HTML preview&insert, Java/PHP link2wiki, PDF creation.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
A WYSIWYG XML editor. The goal of this editor is to enable (web)developers to create an easy to use interface for authors to edit XML content. See the wiki for a more detailed description.
Its a simple but advanced PHP framework to build websites in minutes. Fully text file driven configuration. Using AJAX and many advanced features. Very very simple to configure. No programming knowledge required! Complete database abstraction.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
Allows Java applications to output to text console and emulated console.
Provides both a JCurses based implementation and an emulated console using Swing.
Writes data (e. g. files, passwords, encrypted text, ...) hidden in an image. The data will be hidden in the color-channels from the image. There is no difference for human eyes between the image with no hidden data and the image with hidden data!
This tool is based on Graph Theory learning. It can help professors and students to teach and learn the Graph Theory easier. With this tool, people can draw simple graphs and even apply functions on their drawn graphs.
An IDE which have a extendable core and a flexible, layer-based code editor. By default the application can be used as a simple ascii texteditor but it can be easily changed to an IDE. The previous version of this tool was 'Freddy' (freddy.sf.net).
The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
BlooGee establishes semantic peer-to-peer networks, stores and forwards messages, based on HTTP communication between common CMSs. Access through AJAX based interfaces or HTTP-header. Works as add-on/editor for microcontent collections like weblogs. A pr
osgField is a NodeKit library which provides universal animation mechanism and update event hierarchy to the OpenSceneGraph. With this NodeKit, you can make a built-in animations not only for transformation but also material, text and so on.
GLeffect! is a set of components that simplify writing OpenGL demos and applications. It includes OpenGL effect file (glfx), text rendering, scene loading (ase files) etc.