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A Kubernetes Native Java stack tailored for OpenJDK HotSpot and GraalVM, crafted from the best-of-breed Java libraries and standards. Quarkus tailors your application for GraalVM and HotSpot. Amazingly fast boot time, incredibly low RSS memory (not just heap size!) offering near-instant scale-up and high-density memory utilization in container orchestration platforms like Kubernetes. We use a technique we call compile-time boot. Combine both the familiar imperative code and the reactive...
Arianne is an engine to develop multiplayer online games like Stendhal
Arianne is a multiplayer online engine to develop turnbased and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host.
Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. ...
...The game states are broadcast to the lobby. Uses colors to identify the player who layed each stone.
It is a case study to create a framework for quick development of turn-based sessions, such as games, voting, meeting and etc.
Uses PircBotX (redistributed - you do not need to download it). Pure J2SE. Java 6.0 compliant. GPL v3 license.
Framework for making Windows applications that are one .exe file in AutoHotKey_L,C++,C#, VB.NET,Java,Groovy,Common Lisp,Nemerle,Ruby,Python,PHP,Lua,Tcl,Perl,Jint,S#,WSH VBScript,HTML/JavaScript/CSS,COM, PowerShell without compiling . For .NET 4.
A platform which hosts battles between Fruit War robots - special java programs. The platform accepts source code as robot, and ranks all robots according to battle result. This project has been totally refined and is now hosted at http://robotypo.appspot.com
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
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MadCaching is an extension of Tile framework. It provides the ability to turn on/off caching for a tile on demand. With a few configuration changes to the web.xml and struts-config.xml file, Tiles users can take advantage the build-in caching module.