Showing 7 open source projects for "simulation computer virtual"

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  • 1

    JCLTP

    A Java Class Library for Text Processing

    JCLTP is a class library designed for processing text. JCLTP is free, open source and developed with the Java programming language. JCLTP is distributed under the GNU license. It incorporates several technologies that enable process information while applying AI techniques, in order to build predictive models for text classification. Through a flexible structure of interfaces and classes, the opportunity to extend, adapt and add functionality JCLTP is provided. Thus, analysis of new types...
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  • 2

    JavaCá&Lá

    A Java Distributed Shared Memory Middleware

    How can we easily develop applications for multicore or multicomputer architectures? We frequently use middlewares for that problem, but they are often complex and less productive. This way, at DECOM-UFOP, we have a middleware, named JavaCa&La or just JCL, to build portable and scalable solutions over many high performance computer architectures. Our middleware APIs is simple, intuitive and designed for young and senior programmers who don’t have high performance programming skills. Using...
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  • 3

    JCLALtext

    Text processing module for JCLAL

    JCLALtext is a class library designed to extend the framework JCLAL text tasks. JCLALtext is free, open source and developed with the Java programming language. JCLALtext is distributed under the GNU license. The researcher can use the class library by adding it to your project.
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  • 4
    TOYVision

    TOYVision

    Toolkit for the easy prototyping of hybrid games for Tabletop Devices

    TOYVision is a software toolkit for the easy prototyping of Hybrid Videogames, mixing physical and virtual elements. Designers and developers of videogames, can use ToyVision to develop computer augmented hybrid games, based on manipulation of physical playing pieces and body gestures. ToyVision, supports Reactivision to comunicate with visual based Tabletop devices /http://nuigroup.com/go/lite), and Kinect sensor to track players movements ToyVision enables passive (carried out by the player) and active (carried out by the computer through the Arduino microcontroller) Any programming language can be used to develop games with toyvision, provided by implementing a TCP-IP socket. ...
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  • 5
    The CodeTime platform covers every aspect of parallel software from authoring, through distribution, to run-time. Its goals are: high programmer productivity; write once, run high performance anywhere; and wide acceptance.
    Downloads: 0 This Week
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  • 6
    Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.
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  • 7
    A Java framework for networked group experiments using WebWork, Spring, Hibernate, Swing, Java NIO. See http://groups.psych.indiana.edu for more information. Similar development efforts are continuing at the Virtual Commons - http://commons.asu.edu
    Downloads: 0 This Week
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