The GUIDOLib provides a powerful engine for the graphic rendering of music scores, based on the Guido Music Notation format. It supports Linux, Mac OS X, Windows, Android and iOS operating systems. A Java JNI interface is available as well as a Javascript version of the library. A Web API has also been designed, allowing to deploy the engine as a Web service.
Use Java bean as model of web page, reference beans in hyperlinks
Pop Framework (or Pop), http://www.popframework.net, is a bean-based MVC framework for Java/J2EE web applications. Pop implements IoC, Dependency Injection, and AOP. Pop provides annotations for users to define and reference a bean. Pop can help users to customize a bean, a scope, a factory and a reference in object-oriented way.
Pop treats a bean as the model of a web page (JSP or servlet), the webpage itself is a view of the bean. The model provides the data for the view, the view is...
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Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
A Java WEB application framework featuring: Flows (ie. components designed as finite state-machines usable as subflows, modal dialogs and components), a rendering engine able to refresh only changed parts of a web page via Ajax, and much much more ...
jPod Renderer is based on the jPod library, also hosted here at "jpodlib". This is the long awaited release for platform specific rendering code, both on AWT and SWT. To see jPod and jPod Renderer at work, have a look at www.cabaret-solutions.com
Pease Plate is a small but powerful template engine for Java that uses simple POJOs as data model. It includes an extendable Java-like expression language designed for the special needs of template rendering.
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A Java Framework for the creation of online REST services
A Java framework for the creation of REST services. Krest is built upon Spring MVC and offers an enterprise scale solution for REST services. Please visit http://javakrest.sourceforge.net/ to find the demo app, or download the core library.
XUL4Java is a XML UI Framework built upon Java, that lets you build feature rich, cross platform applications across Hetrogenous Architecture, building rich client, desktop , web and mobile application. 'Created For Once And For Ever '
Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
Volantis Mobility Server CE reduces the complexity of managing mobile content so developers & content owners can create innovative content and services that users can access with the device of choice. It supports rendering for 6000+ devices.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
AJAF (A Java AJAX Framework) is a very light weight engine that assists developers in –
a) AJAX communication between browser and server and
b) HTML rendering to achieve partial page refreshes.
NESD-Imaging is a 2D rendering framework for Java. It combines JAI and Java2D and extends them by providing lazy rendering (do not block UI). It provides geo-positionned images rendering (à la google-map). It scales well to large image set (>500GB).
BeanView is a Java library for seamlessly rendering a JavaBean to a form and back. It includes a specification for the model and also implementation[s] for Swing and Echo 2.0.
A Java (and maybe .NET) library of objects that objectify SQL syntax and semantics, and render to various flavours of SQL. It allows one to programmatically construct SQL in Java. It's intended use is within other DB abstractions, as a rendering layer.
A software library to bridge Simpull, a 2D Java Physics Engine, and PulpCore, a 2D rendering and animation framework. This will expand the capabilities of PulpCore to include physics simulations. Just extend SimpullScene2D and have at it!
Gamework is a framework for controlling simulations and games, decoupling the logic from the rendering. As it moves forward, the scope of the framework may grow, but for now, it is a pretty simple idea.