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A software library to bridge Simpull, a 2D Java Physics Engine, and PulpCore, a 2D rendering and animation framework. This will expand the capabilities of PulpCore to include physics simulations. Just extend SimpullScene2D and have at it!
Cache Service is a project with the goal to make the Java requests cachable in a clean way.
This project uses the cross cutting concepts to achieve its goals.
Exception Handling is a project with the goal to make the Java exception handling cleaner and easier for the developer.
This project uses the cross cutting concepts to achieve its goals, such as exception wrapping and handling.
JDBFramework (Java Database Framework) is a number of components intended for working with DBMS Oracle. The main difference - JDBF doesn't allow placing business logic on the application server. All business logic is placed at a database level only.
WebLOQ IO is a Java NIO framework which allows for tens of thousands of concurrent TCP/IP connections through a very small thread pool (assuming proper OS and network settings). There is built in support for SSL and non-SSL connections.
Fly Angel is a JAVA development of ultra-lightweight open-source framework, with the goal of realization of the WEB system code page and separation, and do not need to write a lot of profile.
Slickrock is a framework for building rich internet applications. Applications are workflow-based. Applications are designed using a configuration tool, with plug-in points that accommodate custom Java code, both on the server and client.
Framework to simplify developing applications that use wireless body sensor networks (bodynets). Manages sensor sampling, data buffering, local processing and communication. Supports embedded devices running TinyOS and any Java-capable gateway.
Marko is a lightweight, action-based web framework for Java with support for multiple templating engines (Freemarker, Velocity, etc). Configuration is done in code (no XML).
Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.
LiNNS is not just a Neural Network Simulator, but a Neural Network System - a framework which covers the full lifecycle of a neural network, from design and research till usage in an external application.
Procedural content generation of deterministic and complex entities, with properties and other entities inside, defined by an editable XML file, along with a framework to simulate actions, compositions, and interactions of entities.