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Ligthweight Toolkit is a framework which uses LWJGL.
It makes easier some aspects (input, picture loading, code organisation, ...), and allows to focus on the game code.
Dynamic tree of Java objects encapsulates hard-drive and Jar/Zip files (and their inner files) and Java objects all the same way. Create new ways of communication as executable Jar files, like a paint program that creates/uses paint programs as tools
XUL4Java is a XML UI Framework built upon Java, that lets you build feature rich, cross platform applications across Hetrogenous Architecture, building rich client, desktop , web and mobile application. 'Created For Once And For Ever '
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NimpSmartCard is a framework to interact with smart cards through PC/SC readers as well as test/production readers such as Micropross and Smartware. The framework comes with sample tasks and a sample terminal manager which supports scripts and logs
Methodcache is an easy to use but powerful Spring AOP cache on method level in Spring apps. To enable the caching for a service-method you only have to add the annotation @MethodCache and do some configurations. See example and cookbook!
This is Java based game framework plus an implementation for a Texas Holdem poker game. The framework allows for the creation and distribtution of games in a manner similar to big poker houses, like PokerStars and FullTillt. site at www.trapoula.net
XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
A powerful but lightweight configuration-, dependency-injection-, and scripting framework for the JVM, leveraging a combination of annotations and the standard Javascript engine framework to provide self-validating scriptable configuration files
This is a tool for managing changes to database schemas based on Active Record migrations. Features multiple schema interactions, runtime variable substitution, script creation, and much more. Visit http://migrations.sourceforge.net for more information.
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
SimpleWebTest is an web auto test framework, which can simplify your coding auto test script. It supplies capturing web page element tool called UI Map.
You can implement auto test script for ajax web site agilely, maintenance just spend little time.
ScriptManager is a command-line tool for executing and managing plain SQL scripts. ScriptManager was written in pure Java and requires JDBC driver to connect to any JDBC-compliant database.
Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
AOLibrary is a java-based library for writing chat bots that can be used with the game Anarchy Online. (Bots are often used to facilitate communications within an in-game organization or guild.) The library is written in Java 6.
TUFDefender is a software demonstration of the Time Utility Functions and Utility Accrual paradigms. It is also a framework for simulation, visualization, and game development.
This project contains a framework, built to be used in a Digital Game Design Undergraduate course. Such framework allow a better learning of object-oriented principles by first-grade students.
TXS provides a basic HTTP server. Its own XML Script language can produce, via XSL-T, XForms or XHTML pages (tested with FireFox). It can also be used to read and generate CSV, XML or ZIP files. HTML page capture and email generation also available.
Java Weapon Script Engine is a Java library for implementing dynamic weapons. Weapons are specified and parsed from script files. The goal of the project is to be able to generate any kind of weapon and behavior.
The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.