Showing 11 open source projects for "connection"

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  • 1
    Redigo

    Redigo

    Go client for Redis

    ...No other concurrency is supported including concurrent calls to the Do and Close methods. For full concurrent access to Redis, use the thread-safe Pool to get, use and release a connection from within a goroutine.
    Downloads: 0 This Week
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  • 2
    eRPC

    eRPC

    An efficient, extensible and easy-to-use RPC framework

    ...Use a Non-block socket and I/O multiplexing technology. Support setting the size of socket I/O buffer. Support setting the size of the reading message (if exceed disconnect it). Support controlling the connection file descriptor. Detailed log information, support print input and output details. Support setting slow operation alarm threshold. Support for custom implementation log component. Client session support automatically redials after disconnection.
    Downloads: 0 This Week
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  • 3
    Gobot

    Gobot

    Golang framework for robotics, drones, and the Internet of Things

    ...Support for devices that use General Purpose Input/Output (GPIO) communication have a shared set of drivers provided using the "gobot/drivers/gpio" package. Gobot has a extensible system for connecting to hardware devices. Gobot includes a RESTful API to query the status of any connection, device or robot running in your swarm. It additionally has the ability to issue commands directly to your devices and robots. It also comes with the robeaux React.JS interface baked right into its API server for quick and easy configuration.
    Downloads: 4 This Week
    Last Update:
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  • 4
    gocql

    gocql

    Package gocql implements a fast and robust Cassandra client for Go

    ...Basic types, collections and UUIDs are supported by default and custom types can implement their own marshaling logic. Synchronous API with an asynchronous and concurrent back-end. Each connection can handle up to 128 concurrent queries and may receive server-side push events at any time. Iterate over large results sets and let GoCQL fetch one page after another. The next page is automatically pre-fetched in the background once the iterator has passed a certain threshold. Trace queries to obtain a detailed output of all events that happened during the query execution from Cassandra. ...
    Downloads: 0 This Week
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  • 5
    ergo

    ergo

    Framework for creating microservices using technologies of Erlang/OTP

    Technologies and design patterns of Erlang/OTP have been proven over the years. Now in Golang. Up to x5 times faster than original Erlang/OTP in terms of network messaging. The easiest way to create an OTP-designed application in Golang. The goal of this project is to leverage Erlang/OTP experience with Golang performance. The ideal framework for creating complex and distributed solutions (machine learning, data processing pipeline, etc.) being simple and reliable. You don't have to reinvent...
    Downloads: 0 This Week
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  • 6
    EaseProbe

    EaseProbe

    A simple, standalone, and lightweight tool

    EaseProbe is a simple, standalone, and lightweight tool that can do health/status checking, written in Go. Checking the HTTP status code, Support mTLS, HTTP Basic Auth, and can set the Request Header/Body. Check whether a TCP connection can be established or not. Run a Shell command and check the result. Run a remote command via SSH and check the result. Support the bastion/jump server. Connect to a given port using TLS and (optionally) validate for revoked or expired certificates. Run an SSH command on a remote host and check the CPU, Memory, and Disk usage. ...
    Downloads: 0 This Week
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  • 7
    go-cqhttp

    go-cqhttp

    The golang implementation of cqhttp, lightweight, native cross-plat

    The golang implementation of CQ HTTP, lightweight, native cross-platform. go-CQ HTTP is compatible with most of the content of OneBot-v11 , and has made some extensions based on it. For details, please refer to the documentation of go-cqhttp. In the case of closing the database, after loading 25 friends and 128 groups and running for 24 hours, the memory usage is about 15MB. After opening the database, the memory usage will increase by 10-20MB according to the amount of messages. If the...
    Downloads: 5 This Week
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  • 8
    RethinkDB-go

    RethinkDB-go

    Go language driver for RethinkDB

    Current version: v6.2.1 (RethinkDB v2.4) Please note that this version of the driver only supports versions of RethinkDB using the v0.4 protocol (any versions of the driver older than RethinkDB 2.0 will not work). Replace v6 with v5 or v4 to use previous versions. The driver uses a connection pool at all times, by default it creates and frees connections automatically. It's safe for concurrent use by multiple goroutines. To configure the connection pool InitialCap, MaxOpen and Timeout can be specified during connection. If you wish to change the value of InitialCap or MaxOpen during runtime then the functions SetInitialPoolCap and SetMaxOpenConns can be used. ...
    Downloads: 0 This Week
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  • 9
    GoJay

    GoJay

    high performance JSON encoder/decoder with stream API for Golang

    ...I looked at other fast decoders/encoders and realized it was mostly hardly readable static code generation or a lot of reflection had poor streaming features and were not so fast in the end. Also, I wanted to build a decoder that could consume an io.Reader of line or comma delimited JSON, in a JIT way. To consume a flow of JSON objects from a TCP connection for example or from a standard output. The same way I wanted to build an encoder that could encode a flow of data to a io.Writer.
    Downloads: 1 This Week
    Last Update:
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  • 10
    Pool

    Pool

    Connection pool for Go's net.Conn interface

    Pool is a thread-safe connection pool for net.Conn interface. It can be used to manage and reuse connections. Use pool as the package name inside the code.
    Downloads: 0 This Week
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  • 11
    Leaf

    Leaf

    A game server framework in Go (golang)

    ...Modules communicate with one another via a light weight RPC channel(leaf/chanrpc). Leaf suggests not to take in too many modules in your game server implementation. Gate module, for management of connection. Login module, for user authentication. Game module, for the main business.
    Downloads: 0 This Week
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