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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
This package adds a middleware that can log incoming requests to the default log. If anything goes wrong during a user's request, you'll still be able to access the original request data sent by that user. This log acts as an extra safety net for critical user submissions, such as forms that generate leads.
The Micro C++ Library (libmicxx) is a small set of portable and easy to use classes providing core features commonly used in modern applications. It is based completely on the Standard C++ Template Library (STL).
iTclC is a framework for [incr Tcl]. It makes Itcl more flexible.
Provides: memory management and mechanisms for creating user interfaces. Not yet suitable for developing professional applications with - of course it is a very basic framework.
The OpenOak Application Framework is designed to provide a starting point for creating Java Swing-based applications. It provides JTextField Validations, a Date Chooser, a Report Writer, a SQL database installer, and a base application.
A real-time graph plotter. While your application is computing and logging results to a CSV file using the LiveGraph Writer API, the plotter lets you visualise and monitor the results live - by instantly plotting charts and graphs of the data.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.