9 projects for "simulations" with 2 filters applied:

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  • 1
    Trixi.jl

    Trixi.jl

    Trixi.jl: Adaptive high-order numerical simulations of hyperbolic PDEs

    Trixi.jl is a numerical simulation framework for hyperbolic conservation laws written in Julia. A key objective for the framework is to be useful to both scientists and students. Therefore, next to having an extensible design with a fast implementation, Trixi.jl is focused on being easy to use for new or inexperienced users, including the installation and postprocessing procedures.
    Downloads: 1 This Week
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  • 2
    Agents.jl

    Agents.jl

    Agent-based modeling framework in Julia

    Agents.jl is a pure Julia framework for agent-based modeling (ABM): a computational simulation methodology where autonomous agents react to their environment (including other agents) given a predefined set of rules. The simplicity of Agents.jl is due to the intuitive space-agnostic modeling approach we have implemented: agent actions are specified using generically named functions (such as "move agent" or "find nearby agents") that do not depend on the actual space the agents exist in, nor...
    Downloads: 3 This Week
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  • 3
    Gatling

    Gatling

    Modern Load Testing as Code

    Gatling is a high-performance load testing tool built on the JVM that emphasizes realism, scalability, and developer ergonomics. Test scenarios are scripted in a concise Scala-based DSL, allowing you to model user journeys with think times, feeders (dynamic data), checks, and assertions all in code. Its asynchronous, non-blocking engine (backed by Netty) can drive very high concurrency from a single injector, reducing the need for large injector farms. Gatling supports HTTP out of the box as...
    Downloads: 3 This Week
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  • 4
    Rocket Chip

    Rocket Chip

    Rocket Chip Generator

    Rocket Chip is a parameterized RISC-V SoC generator written in Chisel that produces synthesizable RTL for a wide range of cores and configurations. At its heart is the Rocket core, a simple, in-order, five-stage RISC-V implementation, but the generator composes much more: coherent caches, MMUs, interrupt controllers, and buses via the TileLink interconnect. A diplomacy framework (LazyModules) lets designers wire components with negotiated parameters, enabling reuse and rapid exploration of...
    Downloads: 0 This Week
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  • 5
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
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  • 6
    Metasploit Framework

    Metasploit Framework

    Metasploit Framework

    ...Built-in features include an exploit database, network scanners, credential harvesters, and frameworks to craft reliable payload delivery while handling target nuances like mitigation bypasses and platform differences. Beyond raw exploitation, the framework includes post-exploitation tooling for lateral movement, persistence, data exfiltration simulations, and evidence collection, enabling red teams to exercise detection and incident response workflows.
    Downloads: 51 This Week
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  • 7
    Simple framework for building scenario based simulations. Build in Java. Simply extend event and state classes and utilize the scenario scripting in XML.
    Downloads: 0 This Week
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  • 8
    AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
    Downloads: 0 This Week
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  • 9
    JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
    Downloads: 0 This Week
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