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...Provide semantics of the disassembled instruction, such as list of implicit registers read & written. Implemented in pure C language, with lightweight bindings for D, Clojure, F#, Common Lisp, Visual Basic, PHP, PowerShell, Emacs, Haskell, Perl, Python, Ruby, C#, NodeJS, Java, GO, C++, OCaml, Lua, Rust, Delphi, Free Pascal & Vala (ready either in main code, or provided externally by the community).
Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
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Blitz templates is a fast template engine written in C and compiled as a PHP module. It started as a php_templates replacement, but developed into much more. It is based on extensible template controllers (PHP) and weakly-active templates (HTML).
RainyCloud is a MVC framework for web applications with many distinguishing characteristics. RainyCloud uses many existing, well known, and stable libraries and tools such as Smarty templating engine, ADODB, Zend library etc.
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer gameengine that provides all major functions required. See http://p.sf.net/rangengine/wiki
VSGE is a platform-independent, "very simple" gameengine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
A flexible, modular gameengine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.