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PradoC is a port of the core Prado framework to a native PHP C extension. For now until the project reaches an Alpha state you may access the source code via subversion: `svn co https://svn.sourceforge.net/svnroot/pradoc pradoc'.
MARIE is a robotic development and integration environment focused on software reusability and exploitation of already available APIs and middlewares used in robotics. Its main purpose is to create a rapid-prototyping approach to robotics developments.
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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
The Technical Library Template Interface is a library capable of providing standardized interfaces in Creative Commons EAL-4 standards to the open source community.
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
A dockable window framework for Fast Light Tool Kit (FLTK). FLTK Dock (pronounced "fulltick dock") provides advance, customizable toolbar and window with docking and floating functionalities for general desktop application.
AlbanXX is a C++ class library for developing applications with a graphical user interface. For now it wraps the native Windows 32-bit API and can easily be combined with native API programming. Along with the library comes various development tools.
DSP stands for Data Server Pages, the APACHE HTTP server module, that provides PL/SQL Server scripting with variable injection preprocessor and features an efficient authorization and authentication framework on the Oracle database backend.
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UML StateWizard provides a cross-platform state-oriented framework with good visual and lexical presentation. Also it is a full-featured UML tool, which runs in Visual C++.
RPSL is a set of bash scripts that integrate the GNU autotools and pkg-config for c/c++ build management. The scripts set up a basic tree and when commanded, scan for new source files and update the makefile.am's and configure.ac.
CANNOT - Coyote Annotation.
This framework was developed in JAVA and its API's facilitates to the reuse of code and the sharing of information through to the architecture in layers and standard ISO MPEG-7 used for the Digital Video Content Annotations..
PocketFrog is *THE* game library to rapidly write blazing fast games on the Pocket PC platform. It is implemented in C++ with an object oriented design. If your application needs to harness the raw power of your Pocket PC graphics, PocketFrog is for you.
JavaScript MUD Kernel which allows developers to build MUDs using JavaScript and SQL. Based on SQLite and SpiderMonkey, jsmud provides the core networking, timer, and main loop functions necessary to implement a MUD in JavaScript.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
A replacement library which aim in replacing the default AmigaOS "layers.library" to more efficently manage layers operations on modern AmigaOS operating systems. It comes with some advanced layers techniques to speed up operations....
Maiden-core is a Linux kernel robotics API module, extensible in Erc. The Maiden Project also documents and develops the Maiden architecture for mobile robots, a set of (optional) designs and standards for robots using the Maiden-core API.
The aim of the Open OCL (Object Class Libraries) project is to develop a standard library API for true cross platform program development. Target platforms are Linux/UNIX, Windows and Mac OS X.
Simple graphics, keyboard and mouse library with a C interface
....
=== Functions include ===
* Window creation
* 32-bit RGBA bitmap creation
* Fast software based drawing routines (pixels, lines, text etc)
* Mouse and keyboard input
=== Details ===
* Written in C
* Python bindings provided
* Permissive BSD licence
* Win32 version currently. Linux and Mac planned.
=== Performance ===
Running on Windows XP on an Intel Core i3 530 (3.4 GHz):
* Putpixel - 31 million per second
* Rectangle fill - 11 billion pixels per second
* Text render - 11 million characters per second (8 point, fixed width font)
The g1u3 project is an extremely lightweight framework for gluing software components together. The core of the framework is written in platform neutral ANSI C with parsimony and conciseness as primary design imperatives.