Showing 6 open source projects for "virtual linux"

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  • 1
    CppSharp

    CppSharp

    Tools and libraries to glue C/C++ APIs to high-level languages

    CppSharp is a tool and set of libraries that facilitates the usage of native C/C++ code with the .NET ecosystem. It consumes C/C++ header and library files and generates the necessary glue code to surface the native API as a managed API. Such an API can be used to consume an existing native library in your managed code or add managed scripting support to a native codebase. The supported target languages at present are C# and C++/CLI. It can also be used as a library to parse native code into...
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  • 2
    Orleans

    Orleans

    Orleans is a cross-platform framework for building distributed apps

    ... cloud services and other distributed applications. For this reason, Orleans has often been referred to as "Distributed .NET". It was created by Microsoft Research and introduced the Virtual Actor Model as a novel approach to building a new generation of distributed systems for the Cloud era. The core contribution of Orleans is its programming model which tames the complexity inherent to highly-parallel distributed systems without restricting capabilities or imposing onerous constraints.
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  • 3
    Pose

    Pose

    Replace any .NET method (including static) with a delegate

    Pose allows you to replace any .NET method (including static and non-virtual) with a delegate. It is similar to Microsoft Fakes but unlike it Pose is implemented entirely in managed code (Reflection Emit API). Everything occurs at runtime and in memory, no unmanaged Profiling APIs and no file system pollution with re-written assemblies. Pose is cross-platform and runs anywhere .NET is supported. It targets .NET Standard 2.0 so it can be used across .NET platforms including .NET Framework, .NET...
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  • 4
    A scheduling and resource management system for using a farm of servers running VMware virtualisation products as a computing cloud. Currently, only the VMware VIM 1.4 proxy is considered 'working'. Out of active development for the moment.
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  • 5
    A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
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  • 6
    A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
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