Showing 7 open source projects for "raw"

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  • 1
    NLua

    NLua

    Bridge between Lua and the .NET

    Bridge between Lua world and the .NET (compatible with .NET/UWP/Mac/Linux/Android/iOS/tvOS). NLua is a fork project of LuaInterface (from Fábio Mascarenhas/Craig Presti). You can use/instantiate any .NET class without any previous registration or annotation. NLua runs on top of KeraLua binding, it encodes the string using the ASCII encoding by default. If you want to use UTF-8 encoding, just set the Lua.State.Encoding property to Encoding.UTF8. Calling instance methods: To call instance...
    Downloads: 2 This Week
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  • 2
    CommandLineUtils

    CommandLineUtils

    Command line parsing and utilities for .NET

    CommandLineUtils is a library that helps developers implement command line applications in .NET. The primary goal of the library is to assist with parsing command line arguments and executing the correct commands related to those arguments. The library also provides various other utilities such as input helpers. This project helps you create command line applications using .NET. It simplifies parsing arguments provided on the command line, validating user inputs, and generating help text....
    Downloads: 0 This Week
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  • 3
    Grassroots DICOM

    Grassroots DICOM

    Cross-platform DICOM implementation

    Grassroots DiCoM is a C++ library for DICOM medical files. It is accessible from Python, C#, Java and PHP. It supports RAW, JPEG, JPEG 2000, JPEG-LS, RLE and deflated transfer syntax. It comes with a super fast scanner implementation to quickly scan hundreds of DICOM files. It supports SCU network operations (C-ECHO, C-FIND, C-STORE, C-MOVE). PS 3.3 & 3.6 are distributed as XML files. It also provides PS 3.15 certificates and password based mecanism to anonymize and de-identify DICOM datasets.
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    Downloads: 112 This Week
    Last Update:
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  • 4
    FFME

    FFME

    FFME: The Advanced WPF MediaElement (based on FFmpeg)

    FFME: The Advanced WPF MediaElement (based on FFmpeg). FFME is an advanced and close drop-in replacement for Microsoft's WPF MediaElement Control. While the standard MediaElement uses DirectX (DirectShow) for media playback, FFME uses FFmpeg to read and decode audio and video. This means that for those of you who want to support stuff like HLS playback, or just don't want to go through the hassle of installing codecs on client machines, using FFME might just be the answer. Fast media seeking...
    Downloads: 0 This Week
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  • 5
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
    Last Update:
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  • 6
    A little helper for EVE-Online. with Database fetching and handling routines for Eve Online. API and Raw web based functions. GUI and structure templates. Mining, Character, Bussiness, Analyzer, Infos, Market, EveMath, Parsers and more areas are touched.
    Downloads: 0 This Week
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  • 7
    PocketGraphics is a 100% managed assembly graphics library for the Pocket PC environment. It uses either GAPI or the raw framebuffer for increased speed.
    Downloads: 1 This Week
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