Zenject
Dependency Injection Framework for Unity3D
...Zenject can then glue the parts together in many different configurations to allow you to easily write, reuse, refactor, and test your code in a scalable and extremely flexible way. Injection across different Unity scenes to pass information from one scene to the next. Scene parenting, allows one scene to inherit the bindings from another. Support for global, project-wide bindings to add dependencies for all scenes. Convention based binding, based on class name, namespace, or any other criteria. Ability to validate object graphs at editor time (including dynamic object graphs created via factories). ...