Showing 5 open source projects for "pass"

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  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

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  • 1
    NLua

    NLua

    Bridge between Lua and the .NET

    Bridge between Lua world and the .NET (compatible with .NET/UWP/Mac/Linux/Android/iOS/tvOS). NLua is a fork project of LuaInterface (from Fábio Mascarenhas/Craig Presti). You can use/instantiate any .NET class without any previous registration or annotation. NLua runs on top of KeraLua binding, it encodes the string using the ASCII encoding by default. If you want to use UTF-8 encoding, just set the Lua.State.Encoding property to Encoding.UTF8. Calling instance methods: To call instance...
    Downloads: 0 This Week
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  • 2
    Coverlet

    Coverlet

    Cross platform code coverage for .NET

    ...Enabling code coverage is as simple as setting the CollectCoverage property to true. The coverlet tool is invoked by specifying the path to the assembly that contains the unit tests. You also need to specify the test runner and the arguments to pass to the test runner using the --target and --targetargs options respectively.
    Downloads: 2 This Week
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  • 3
    P/Invoke

    P/Invoke

    A library containing all P/Invoke code so you don't have to import it

    A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS. A collection of libraries intended to contain all P/Invoke method signatures for popular operating systems. Think of it as https://pinvoke.net, but proven to compile and work properly, and often with sample usage in the form of unit tests. A unique C# project wraps each native library. The C# project may multi-target in order to support many versions of...
    Downloads: 0 This Week
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  • 4
    Zenject

    Zenject

    Dependency Injection Framework for Unity3D

    ...Zenject can then glue the parts together in many different configurations to allow you to easily write, reuse, refactor, and test your code in a scalable and extremely flexible way. Injection across different Unity scenes to pass information from one scene to the next. Scene parenting, allows one scene to inherit the bindings from another. Support for global, project-wide bindings to add dependencies for all scenes. Convention based binding, based on class name, namespace, or any other criteria. Ability to validate object graphs at editor time (including dynamic object graphs created via factories). ...
    Downloads: 0 This Week
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  • Train ML Models With SQL You Already Know Icon
    Train ML Models With SQL You Already Know

    BigQuery automates data prep, analysis, and predictions with built-in AI assistance.

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  • 5

    WPF Entity Validation Utils

    DataAnnotations & IValidatableObject Support for WPF

    ...At the top it defines a small internal DSL for defining validation rules that span multiple members (such as DateRange) that make those rules a no brainer. The project is not yet fully completed. Currently there is no flexibility to pass-through only some of the rules in a specific view or to change the error messages from a view. Feel free to participate and improve this project.
    Downloads: 0 This Week
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