An MVVM & Databinding framework that can use C# and Lua
LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported. It has a very flexible extensibility. It makes your game development faster and easier. For tutorials, examples, and support, please see the project. You can also discuss the project in the Unity Forums. The plugin is compatible with MacOSX, Windows, Linux, UWP, WebGL, IOS, and Android, and provides all the source code of the project. If you...
A Lua implementation for the Dynamic Language Runtime (DLR)
A Lua implementation for the Dynamic Language Runtime (DLR). NeoLua is an implementation of the Lua language. Currently, the implementation is on the level of Lua_5.3. The goal is to follow the reference of the C-Lua implementation and combine this with full .NET Framework support. That means it should be easy to call .NET functions from Lua and it should be easy to access variables and functions from a .net language (e.g.
Bridge between Lua world and the .NET (compatible with .NET/UWP/Mac/Linux/Android/iOS/tvOS). NLua is a fork project of LuaInterface (from Fábio Mascarenhas/Craig Presti). You can use/instantiate any .NET class without any previous registration or annotation. NLua runs on top of KeraLua binding, it encodes the string using the ASCII encoding by default. If you want to use UTF-8 encoding, just set the Lua.State.Encoding property to Encoding.UTF8. Calling instance methods: To call instance...
Framework for making Windows applications that are one .exe file in AutoHotKey_L,C++,C#, VB.NET,Java,Groovy,Common Lisp,Nemerle,Ruby,Python,PHP,Lua,Tcl,Perl,Jint,S#,WSH VBScript,HTML/JavaScript/CSS,COM, PowerShell without compiling . For .NET 4.
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This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.
Leadwerks Arena is an open source first-person/third-person arena game for online play between players. It is a community created tech demo for the Leadwerks Engine 2.1 and showcase of Phoenix.Framework.