Showing 21 open source projects for "iphone game engine"

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  • 1
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    The Mercury messaging toolkit is a new way to handle cross-component communication in the Unity game engine. It integrates seamlessly with the Unity Editor, and is both robust and expandable. It has been tested in Unity 2020 up until 2020.3.21f1, Unity 2019 up until 2019.2.17f1, Unity 2018 up until 2018.3.13f1, Unity 2017 up until 2017.4f1, and 5.6. The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. ...
    Downloads: 0 This Week
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  • 2
    Loxodon Framework

    Loxodon Framework

    An MVVM & Databinding framework that can use C# and Lua

    LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported. It has a very flexible extensibility. It makes your game development faster and easier. For tutorials, examples, and support, please see the project. You can also discuss the project in the Unity Forums. The plugin is compatible with MacOSX, Windows, Linux, UWP, WebGL, IOS, and Android, and provides all the source code of the project. If you...
    Downloads: 0 This Week
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  • 3
    MvvmCross

    MvvmCross

    The .NET MVVM framework for cross-platform solutions

    Build clean, pixel perfect, native UIs. Share behavior and business logic in a single codebase across supported platforms, using the Model-View-ViewModel (MVVM) design pattern. MvvmCross is a framework specifically developed for Xamarin and the mobile ecosystem. It supports Xamarin.iOS, Xamarin.Android, Xamarin.Mac, Xamarin.Forms, Universal Windows Platform (UWP) and Windows Presentation Framework (WPF). MvvmCross is a cross-platform MVVM framework. It enables developers to create apps using...
    Downloads: 0 This Week
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  • 4
    MockHttp for HttpClient

    MockHttp for HttpClient

    Testing layer for Microsoft's HttpClient library

    MockHttp is a testing layer for Microsoft's HttpClient library. It allows stubbed responses to be configured for matched HTTP requests and can be used to test your application's service layer. MockHttp defines a replacement HttpMessageHandler, the engine that drives HttpClient, that provides a fluent configuration API and provides a canned response. The caller (eg. your application's service layer) remains unaware of its presence. MockHttpMessageHandler defines both When and Expect, which...
    Downloads: 0 This Week
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  • 5
    Duality

    Duality

    a 2D Game Development Framework

    Duality is a plugin-based 2D game development framework based on C# and OpenTK. To get a quick overview, please visit the project page. Duality is a modular 2D game engine that provides its own visual editor. It's highly extensible, written entirely in C# and backed by OpenGL. For a lot of game libraries, your code has the active role of setting everything up and managing it.
    Downloads: 0 This Week
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  • 6
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 0 This Week
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  • 7
    DotNetWikiBot Framework

    DotNetWikiBot Framework

    Make robots for MediaWiki-powered sites!

    The DotNetWikiBot Framework was developed so that it can offer a helping hand with many complicated and routine tasks of wiki site development and maintenance. DotNetWikiBot Framework is a cross-platform full-featured client API, that allows you to build programs and web robots easily to manage information on MediaWiki-powered sites. DotNetWikiBot Framework can also be used for learning C# and .NET.
    Downloads: 3 This Week
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  • 8
    AgateLib - Awesome game and tool engine library. A platform independent .NET library for developing games and game development tools. AgateLib is built on a driver-based model so that new platforms and rendering pipelines can be implemented easily.
    Downloads: 0 This Week
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  • 9

    ByChance Framework

    A generic framework for the generation of game levels.

    This project has moved to GitHub: https://github.com/npruehs/ByChance
    Downloads: 0 This Week
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  • 10
    The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
    Downloads: 0 This Week
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  • 11
    A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
    Downloads: 0 This Week
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  • 12
    LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.
    Downloads: 4 This Week
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  • 13
    Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
    Downloads: 0 This Week
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  • 14
    UADL is a collection of Windows DLLs that enable a developer to easly create complex applications. It includes a very powerful Game Engine [C++], Network Support [C#], and various other tools [C++/C#] to ease almost any development project.
    Downloads: 0 This Week
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  • 15
    This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
    Downloads: 7 This Week
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  • 16
    SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
    Downloads: 0 This Week
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  • 17
    BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
    Downloads: 0 This Week
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  • 18
    A C# engine for the popular Tower Defense / Defence style puzzle game. Easy to extend and integrate into new projects..
    Downloads: 0 This Week
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  • 19
    A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
    Downloads: 0 This Week
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  • 20
    Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
    Downloads: 0 This Week
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  • 21
    Leadwerks Arena is an open source first-person/third-person arena game for online play between players. It is a community created tech demo for the Leadwerks Engine 2.1 and showcase of Phoenix.Framework.
    Downloads: 0 This Week
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