Showing 6 open source projects for "audio for mac"

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  • 1
    FFME

    FFME

    FFME: The Advanced WPF MediaElement (based on FFmpeg)

    FFME: The Advanced WPF MediaElement (based on FFmpeg). FFME is an advanced and close drop-in replacement for Microsoft's WPF MediaElement Control. While the standard MediaElement uses DirectX (DirectShow) for media playback, FFME uses FFmpeg to read and decode audio and video. This means that for those of you who want to support stuff like HLS playback, or just don't want to go through the hassle of installing codecs on client machines, using FFME might just be the answer. Fast media seeking...
    Downloads: 0 This Week
    Last Update:
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  • 2
    Vlc.DotNet

    Vlc.DotNet

    .NET control that hosts the audio/video capabilities of the VLC libs

    Vlc.DotNet is a .net library that hosts the audio/video capabilities of the VLC libraries. In other words, it's a .net wrapper around libvlc. That's why a new control has been written. To be fair, first versions of Vlc.DotNet were built with that technique, but back then, there were issues in the .net framework causing the memory usage to explode. As of 2018, this issue is resolved. The old WPF control was just a wrapper around the WinForms control. This led to some issues (Airspace...
    Downloads: 1 This Week
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  • 3
    CSCore

    CSCore

    An advanced audio library, written in C#. Provides tons of features

    ...Although it is still a rather young project, it offers tons of features like playing or capturing audio, en- or decoding many different codecs, effects and much more! CSCore is based on a very extensible architecture that allows you to make it fit to your needs without any major effort. You can build music players, voice chats, audio recorders and so on! Supported platforms, Windows only, Linux and mac experimental. Optimized performance though the usage of CLI instructions provided by a custom post compiler.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Accord.NET Framework

    Accord.NET Framework

    Machine learning, computer vision, statistics and computing for .NET

    The Accord.NET Framework is a .NET machine learning framework combined with audio and image processing libraries completely written in C#. It is a complete framework for building production-grade computer vision, computer audition, signal processing and statistics applications even for commercial use. A comprehensive set of sample applications provide a fast start to get up and running quickly, and extensive documentation and a wiki help fill in the details. The Accord.NET project provides...
    Downloads: 2 This Week
    Last Update:
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  • 5
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
    Last Update:
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  • 6
    BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
    Downloads: 0 This Week
    Last Update:
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