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Custom VMs From 1 to 96 vCPUs With 99.95% Uptime
General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
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A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK).
OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
Workflow Server is a workflow engine, with extensive ORM and UI Mapping capabilities. Source code for our project has been moved from SourceForge to svn://svn.hill30.com/workflow-server
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
ASP.NET MVC view engine with declarative XML syntax.
Example:
// Using onView controls
<my:ActionLink ID="mylink" Action="GetAll">All Products</myActionLink>
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A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
bbv.Common.Mobile is a hybrid porting of bbv.Common library which contains components and functionalities including: (a)synchronous notification component with thread switching, enum based state machine, programmatic context based rule engine. For docu
NeuronDotNet is a neural network engine written in C#. It provides an interface for advanced AI programmers to design various types of artificial neural networks and use them.
This is a simple class library provided for generating structured query language (SQL) expressions from an XML criteria (somewhat like XQuery) and a Typed Dataset containing all required tables.
The Selective API Engine is a .NET framework which allows programmers to tie together multiple APIs to provide redundant and broad compilation of related data.
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qvYATE is a small, sophisticated HTML template-engine written in VB.NET (though accessible through COM) supporting loops, optional sections, recursive import of subtemplates and inheritance of variable values in subsections.
LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.
A Tool for generating C# code and T-SQL stored procedures for use in database-centric, layered enterprise application development. Also includes basic a SQL Querying engine and a duplicate record remover!
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
UADL is a collection of Windows DLLs that enable a developer to easly create complex applications. It includes a very powerful Game Engine [C++], Network Support [C#], and various other tools [C++/C#] to ease almost any development project.
A core framework based on .net technology to provide extended functionalities upon the standard .net framework. - Generic ORM engine (based on Emit) - High performance Cache impl - Lite Reflection.Emit framework - Collection Framework (proposed)
"Special DBL" is a .Net library provides persistence layer for storing and retrieving objects in/from database (ORM engine) with advanced cache functions. Could be used as a persistence layer in web- and other kinds of .Net applications.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
A framework to help you build ASP.NET web applications happily and rapidly in the modern style (with the use of ORM, MVC, two-way databinding UI components, etc); Support NHibernate ORM and DotLucene search engine.
The Drools.NET is a .NET port for Drools, which is a java Rules Engine based on Charles Forgy's Rete algorithm. Drools.NET enables .NET developers/Users to exploit the powerful Rule Engine like Drools through a completely managed .NET code base.