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Provisio.Collections brings STL like iterator-based containers to the .Net world (especially C#). It offers fundamental sequential (vector/list/deque) and associative (tree/skiplist) containers that can be filled, traversed and modified using iterators.
A revolutionary software development framework based on eXegeSys Customizer Technology. It allows developers to build applications that can be customized by the end user without changing the source code, interrupting support, or limiting future upgrades.
ManagedFusion was built on the idea of having a single Web-Portal Core, that handles modules, security, themeing, and localization. A CMS, ERP, or CRM can be easily created with this powerful framework. Mono and .Net are supported.
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This project is an API I have created over the years and ported to several languages. It contains tools, structures, and algorithms I have found useful in graphics, robotics, and machine vision applicaitons. Points, Lines, Vectors, etc.
Servers Development Kit (SrvDK) is an open source library, written in C#, for quick creation of effective and robust multi-client TCP servers. NOTE: This is work in progress, so far the application is NOT yet usable!
Framework for the declarative development of smart client applications in .Net. The main parts of the framework will be a communication component, declarative layout manager, deployer component and a controls library.
Gesture Recognition mAnagement Framework for Interactive Tabletop Interfaces. Built on top of the TUIO C# client, the framework supports multi-touch and multi-user interactions. The possible use of tangible objects is particularly contemplated.
A light-weight C#.Net library to manage storage and retrieval of user settings. The actual data storage is configurable and adapters for standard Sql databases including SQLite, XML files, and flat files are planned.
Framework for creating and executing business rules
The purpose of RulesFramework project is to create framework that will provide :
* mechanism for business rules execution
* mechanism for easy and type safe rules creation in code
* intuitive rules editor GUI component
* facility for easy creation of rules editor GUI in any technology
Supported languages: C#
Etch is a cross-platform, language- and transport-independent framework for building and consuming network services. With Etch, service development and consumption becomes no more difficult than library development and consumption.
myReserve is an open source J2EE/.NET reference application. It is built on open source technologies where applicable and is used to illustrate how a cross platform, ennteprise application can be built and constructed.
Purpose of this project is to add an abstraction layer to existing compponent's frameworks ( like Spring, PicoContainer, Google Guice, etc.) by adding a complete model of component with interfaces of component's manager.
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
Library that handles persisting plain .NET objects to and from an underlying relational database. Using attributes in your source code, you define validation and other behaviour.
Supports hineritance, aggregation and persistant events.
FreeMAF stands for "Free modularized application framework" and is a framework for creating leightweight applications for mobile devices. FreeMAF allows developers to configure specific applications from a range of available modules in some simple step
Mobile.Windows.Forms offers functionality for developing mobile applications using .NET Compact Framework 1.0, including multiple screen configurations, keyboard navigation and XML based user interface definitions.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.