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Sub-second maintenance. 2x read/write performance. Built-in vector search for AI apps.
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A fast and reliable entity component system (ECS) and much more
EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. Statically generated...
CatraLibraries is a general-purpose C++ framework. It is platform independent (Unix, Windows, ...) and provides classes to manage POSIX threads,
Sockets, Tracer, Scheduler, EventsSet, Configuration files, Database access (Oracle, Sybase), Reports (HTML