Showing 10 open source projects for "patterns"

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  • 1
    EnTT

    EnTT

    A fast and reliable entity component system (ECS) and much more

    EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. Statically generated...
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  • 2
    Fruit

    Fruit

    Fruit, a dependency injection framework for C++

    ...Instead of relying on runtime string keys or service locators, bindings are expressed with templates and policy objects that the compiler verifies. It supports constructor injection, assisted injection for factory patterns, scoping (singleton vs. per-request), and provider chains while keeping overhead minimal. Modules declare provided interfaces and requirements, and the injector ensures the whole graph is complete before you ship, eliminating many runtime surprises. Because bindings are ordinary C++ code, they integrate naturally with headers, visibility rules, and link-time optimization. ...
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  • 3
    Project provides a set of concurrent building blocks (Java & C/C++) that can be used to develop parallel/multi-threaded applications. Components are grouped into 4 categories: 1.Data Structures 2. Parallel Patterns 3.Parallel functions 4.Atomics and STM
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  • 4
    Survey Developer Library 4 Java

    Survey Developer Library 4 Java

    Java framework with reusable patterns and classes

    A generic Java framework with reusable patterns and classes for enhanced development
    Downloads: 0 This Week
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  • 5
    This is a tidy lightweight library implementing a series of C++ Design Patterns, aiming to be simple, clean and portable. This library is made to help C++ programmers to develop projects with clearer and more compact source code.
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  • 6
    The project is created with an aim to provide - design patterns implemented in C++ using boost. Following are the primary requirements 1) Generic Header Only Library 2) Using Boost Libraries, Coding Style, Philosophy 3) Standard C++
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  • 7

    Beach

    Platform-Independent C++ Frameworks

    Beach is a group of C++ frameworks that are 100% platform-independent, implementing many useful object-oriented design patterns and general purpose mechanisms that provide the fundamental building blocks for applications and higher level frameworks.
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  • 8
    UTL - Universal Template Library UTL::PTL - Patterns Template Library This is a library that implements the design patterns in generic overview.
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  • 9
    ACME is an abbreviation of Advanced C++ Metaprogramming Extensions. It is a collection of headers supplying basic implementations of generic design patterns, generic containers, policy based memory management and simple linear algebra classes.
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  • 10
    Simple library of some tools like containers and base classes that solve a set of problems in c++ software programs that exert design patterns. Design of this library is based on use of STL and boost libraries.
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