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A lightweight game server framework implemented with Actor Model
Moon is a lightweight game server framework based on the actor model. One worker thread can have one or more actors (services), which communicate with each other through message queues. There are many features for game server development.
Cross-platform C++ libraries with a network/internet focus.
NOTE: Current source code as well as bugs/patches are on GitHub:
https://github.com/pocoproject/poco/
C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ Standard Library. Includes network protocols (Sockets, HTTP, FTP, SMTP, POP3, etc.), SQL database access and XML parsing. Licensed under Boost license.
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* The project has been moved to https://github.com/juhgiyo/EpLibrary
EpLibrary is a utility library for Visual C++.
The features includes:
- Math Framework
- Enhanced Binary Search
- Sort
- Stream Framework
- Container Framework
- Simple Debugger Framework
- FileSystem Framework
- Other Frameworks
- Server/Client Template Framework
- System Framework
- Thread System
For detailed documentation, please download this full document (EPLibrary Documentation.chm) from the "Downloads" Section.
* If the documentation file is not visible after finishing download.
Solution 1.
** Double-click the .chm file.
** In the Open File-Security Warning dialog box, click to clear the Always ask before opening this file check box.
** Click Open.
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A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.
This is a library that helps the user to make better and faster programs in C++. This library allow the user to manager in a easy way the filesystem of the GNU/Linux system.
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.