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State machine framework for reactive embedded systems
...Instead, the RKH intention is to support just enough basic concepts of that powerful tools to facilitate the reactive-system modeling holding a solid, and efficient implementation. Broadly speaking, the RKH implementation has been designed from the ground up to be used in 8-bits platforms but can be easily adapted to 16 or 32-bits platforms.
Motor de Jogos 2D/3D para programadores C++, baseado em OpenGL e SDL. MotorJIP está com boa parte dos recursos implementados, dando suporte a elementos de GUI estáticos ou animados, terrenos, modelos personalizados ou importados (.obj), entre outros.