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Cross platform 2D game creation framework with Python bindings
FIFE is a cross platform 2D game creation framework written in C++ with Python bindings. It's designed to be flexible enough to support a wide variety of 2D game types but specializes in 2D isometric type views.
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
The layered architecture of QuantaStor provides solution engineers with unprecedented flexibility and application design options.
QuantaStor is a unified Software-Defined Storage platform designed to scale up and out to make storage management easy while reducing overall enterprise storage costs.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.