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Most C++ test frameworks are like JUnit. Unfortunately C++ lacks reflection and lots of boiler plate code is needed for JUnit style tests. This framework tries to minimize the amount of boiler plate code required for simple test. Just enjoy writing tests!
A C++ unit test framework for Windows with both a
graphical and console display that utilizes only the
Windows API to aid compatability with all Windows C++
compilers and frameworks
The API features a layer between the trivial PHP and the low level web GUI (XHTML, XML, Javascript, PDF, Ajax ...). It’s extensible because of its clean and easy structure. The Concept comes with a widget toolkit, many plug-ins, themes and sub-modules.
Developed for C++ development environement , inspired by Java Persistence library. foralldb will provide object-relation mapping to multi-vendor database systems.
Deploy in 115+ regions with the modern database for every enterprise.
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Top Engine the Semantic Web Engine for the Enterprise. Top Engine is a Business Rule Engine that utilize OWL DL ontologies for vocabulary primitive to write rules on top of ontology. Top Engine support forward and backward chaining with truth maintenance
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NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
This project is an API I have created over the years and ported to several languages. It contains tools, structures, and algorithms I have found useful in graphics, robotics, and machine vision applicaitons. Points, Lines, Vectors, etc.
Sirch is a utility portage approach to console-based development of open source software projects. Its goal is to simplify effective API wrappering the glibc and porting to cygwin alike system.
XgWin tries to be a complete development framework for Win32 enviroment. It encapsulates the Win32 API and presents it as an easy and object-oriented interface, using the less possible amount of layers to provide high performance code.
A plain OpenGL/C++ engine developed for use in a graphical programming course at a school in Norway. Purpose is to show students the other side of working on graphical programming projects, it's not all low level OpenGL API calls...