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Dynamic Probe Class Library (DPCL) is an object based C++ class library that provides the necessary infrastructure to allow tool developers and sophisticated tool users to build parallel and serial tools through technology called dynamic instrumentation.
The Basic Object System (BOS) means to provide a dynamic environment for hosting and using components. It can also be described as a general purpose software framework based on component technology.
General Toolkit Library is a general purpose toolkit written in C++ designed to make it easier for developers to produce applications. It provides classes and templates that implement several data structures like Arrays, Lists, Heaps, Sets, Files, etc.
A Functor / "Function Object" library, providing classes implementing an operator(). A substantial improvement (IMHO) over what the standard provides, with composition, arithmetic expressions, "transform" operations, the naming convention and more.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
SWinC - Simple Windows Class is a lightweight c++ wrapper around the the window creation aspect of the Windows API. Although other wrappers exist, this is determined to be the simplest to learn and use while yet providing full control over your code.
The goal of this project is to provide a set of Python bindings for the RakNet UDP network library version 3.0. RakNet-Python is implemented with the help of Boost.Python library and tries to mimic RakNet's original C++ interface.
An IDE which have a extendable core and a flexible, layer-based code editor. By default the application can be used as a simple ascii text editor but it can be easily changed to an IDE. The previous version of this tool was 'Freddy' (freddy.sf.net).
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inotify-cxx is the C++ interface for Linux inotify technology. It offers a few simple objects instead of low-level data such as file descriptors, watch descriptors, etc.
GOTT (GUI on transparent technology) is a highly portable and extensible widget toolkit and development framework written in C++ which aims towards good design and clean programming style while being open for all changes.
Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
GeMS++ (Generic Memory Structures for C++) is a foundation class library providing object persistence, memory management, event mechanisms, undo/redo, and basic collection classes.
Qt IoC Container is C++ application framework inspired by Inversion Of Control concept as demonstrated by Spring framework. It uses Qt meta object system and plugin system to get around the C++'s lacking of reflection mechanism. License: LGPL
Firebolt Network library (fnl) is a high level framework for network protocol implementations. You can implement your finite state machine oriented network protocol without messing with sockets. Define your states,events,transitions and you're ready.
AspectCOM intends to bring AOP into component-based development, specifically, Microsoft Component Object Model (COM). It is fast, light-weight and can be easily integrated with existing COM components.
This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
pircbotcpp is a IRC C++ software development kit. It is a C++ port of pircbot. pircbotcpp is an Object Oriented client framework which lets you write quick and easy C++ IRC bots. It includes comprehensive documentation and samples.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.