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FastPara is a C++ programming framework for writing data-parallel applications in cluster environments. It builds the code framework for the data-parallel applications based on their data distribution declaration.
AlbanXX is a C++ class library for developing applications with a graphical user interface. For now it wraps the native Windows 32-bit API and can easily be combined with native API programming. Along with the library comes various development tools.
RPSL is a set of bash scripts that integrate the GNU autotools and pkg-config for c/c++ build management. The scripts set up a basic tree and when commanded, scan for new source files and update the makefile.am's and configure.ac.
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.
The C++ programming framework that is compatiable with standard C++ libraries. Parts: the set of classes, templates and functions that provide safety interface; GUI; XML loader for a GUI structure. The project has been moved to http://cbear.berlios.de.
Francois's Game Library is an object-oriented library for 2D games. It attempts to cover basic techniques that are essential to the game but waste a lot of time in development. You tell the game what to do rather than how to do it.
Framework for Ufo Clones (FUC) is a cross-platform library for constructing multi-player isometric team warfare games. The platform enables developers to forget tedious programming and focus on, e.g., audio and the graphics, AI, and the game dynamics.
A revolutionary software development framework based on eXegeSys Customizer Technology. It allows developers to build applications that can be customized by the end user without changing the source code, interrupting support, or limiting future upgrades.
The RJava software includes classes useful for developing programs written in the Java programming language.
It is a play on words, it is intented to be "our java" versus "their java".
Modular is a Web-development framework bringing component programming to Web. It also provide built in caching, config file parsing, Templates parsing, Sessions, CGI, and Database support.
To build an interface for all of the most popular 2-D graphic, audio and network libraries, and to create a powerful simple-to-use toolkit that allows programmers to quickly build, release and maintain a single-window 2-D game project.
A plain OpenGL/C++ engine developed for use in a graphical programming course at a school in Norway. Purpose is to show students the other side of working on graphical programming projects, it's not all low level OpenGL API calls...
ACME is an abbreviation of Advanced C++ Metaprogramming Extensions. It is a collection of headers supplying basic implementations of generic design patterns, generic containers, policy based memory management and simple linear algebra classes.
cgpl is C++ template-based parsing library. It does not contains any parser on itself, but provide primitives for creating its own parser using generic programming.
IM Bot Framework is an adapter to interface console I/O programs to IM servers. The goal of this program is to allow easy development of bots in any programming language that can read from and write to stdio.
The co-simulation adapation platform serves as programming framework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.
KERN is a C++ based game engine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.