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Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
C4 is a C++ class library for analyzing sound files, particularly spoken and sung phonations. C4 provides features such as frequency analysis, pitch extraction, or calculation of voice quality parameters (e.g. alpha ratio, HNR, jitter, etc.).
Motor de Jogos 2D/3D para programadores C++, baseado em OpenGL e SDL. MotorJIP está com boa parte dos recursos implementados, dando suporte a elementos de GUI estáticos ou animados, terrenos, modelos personalizados ou importados (.obj), entre outros.
This was my first attempt at a persistent (disk-based) allocator, but I aimed too high, used too many obscure C++ features and it got away from me.
You will need the version of v3c mentioned in configure.ac.in to build it.
Like I said, it contains lots of really obscure C++, if you're curious.
This project isn't being actively maintained anymore - see it's way-cooler C/C++ replacement here at SourceForge - treedb.
Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
Spiral is an event-driven networking engine written in C++ and licensed under the MIT license. It is a port of the Twisted Matrix python library.
It aims to be source compatible, Twisted source code should be easy to adapt to C++.
PAP is a code generator that creates a PHP web site with all the pages to manage DB tables.The generated web site can be extended using the functionalities of PAP simple framework. PAP is written in C++, the web sites run on MySQL5 and PHP5.
An inversion of control mechanism for C++. cpp-resolver takes advantage of the strengths of C++ to check the resolution of dependencies at link time, while promoting proper separation of concerns.
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A cross-platform framework built in C with multiple language bindings, easing the transition between languages and platforms, while maintaining ABI compatibility.
COWL is a c++ framework providing everything you need to implement fast dynamic web pages. --- Currently COWL is in a very early stage. It may contain errors and is not yet fully implemented. You should only use it for testing purposes.
Python Integrated Parallel Programming EnviRonment (PIPPER), Python pre-parser that is designed to manage a pipeline, written in Python. It enables automated parallelization of loops. Think of it like OpenMP for Python, but it works in a computer cluster
c-dax is a C library for accessing SQL databases using a uniform programming interface. It's designed as a lightweight wrapper, with both static binding and dynamic library API. Supports SQLite 3, PostgreSQL 8.3, and MySQL 5. Check out c-dax if you want
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
This framework contains core classes to create Auto-ID drivers and/or middlewares in C++. Allows to build modules connecting to Auto-ID systems (barcode, RFID) which may be loaded at runtime. Example module for Simatic RF600 system is included.
Beach is a group of C++ frameworks that are 100% platform-independent, implementing many useful object-oriented design patterns and general purpose mechanisms that provide the fundamental building blocks for applications and higher level frameworks.
The X Beam ("the cross beam") is a cross platform C++ 3D world simulation engine with powerful customization support. It is currently being developed for Linux, Mac OS X, and Windows.
asycxx, is a framework to develop networked applications in c++ in an asynchronous style. This project is largely inspired from 'Twisted' (http://twistedmatrix.com)
The SAVE-IDE is an integrated development environment for architectural and component-based design of embedded systems. Including a tool chain for analysis, verification and code generation, with focus on safety and real-time.
The Mitochondrion project offers a transparent, event-driven software framework that provides multi-threaded objects, statecharts, a priority-driven queue and tools to trace and examine run-time interactions.