Showing 904 open source projects for "source"

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  • 1
    Developed for C++ development environement , inspired by Java Persistence library. foralldb will provide object-relation mapping to multi-vendor database systems.
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  • 2
    Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
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  • 3
    Gcf is a messaging middleware which provides Asynchronous Communication Framework for distributed apps developement. Distributed Apps developers could use GCF Library functions to build applications with less overhead of knowing system details.
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  • 4
    Hibernate like persistence framework for C++.
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  • 5
    Smart eye is a C++ API for computer vision that aim to provide real-time ET technology communicating with computer HCI systems.
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  • 6
    Libpovread is a library that allows files in the POV-ray file format to be read into C++ objects. The library will consist of several layers which will allow rendering methods and output format to be configured.
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  • 7
    This small project provides Qt library builds compiled with Microsoft Visual C++ compilers, including builds for Windows x64 platforms. Trolltech's Visual Studio integration isn't included due to license restrictions.
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  • 8
    XKP is an rapid application development platform focused on C++less and 3D applications. XKP applications should be deployable on any operating system and web browser.
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  • 9
    IM Bot Framework is an adapter to interface console I/O programs to IM servers. The goal of this program is to allow easy development of bots in any programming language that can read from and write to stdio.
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  • 10
    XgWin tries to be a complete development framework for Win32 enviroment. It encapsulates the Win32 API and presents it as an easy and object-oriented interface, using the less possible amount of layers to provide high performance code.
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  • 11
    [Ckpt Object-oriented Abstraction Layer] COAL is an object-based abstraction layer utilizing the SAForum's AIS CKPT (Checkpoint) specification to provide HA access to cluster-wide data encapsulated within local, user-defined objects.
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  • 12

    CoSimA+

    The Co-Simulation Adaptation Platform

    The co-simulation adapation platform serves as programming framework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.
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  • 13
    A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
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  • 14
    Glutmaster is a set of platform-independent classes that wrap GLUT in a C++ object model.
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  • 15
    AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
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  • 16
    这是一个跨平台的库,包含GUI等 The X Component Library is a cross-platform class library as borland's Visual Component Library. 论坛(Forum):http://sourceforge.net/userapps/phpbb/hemiya/
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  • 17
    To build an interface for all of the most popular 2-D graphic, audio and network libraries, and to create a powerful simple-to-use toolkit that allows programmers to quickly build, release and maintain a single-window 2-D game project.
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  • 18
    AIRY.Forms is an effort to create "Windows forms" wery alike user interface (GUI) and component framework with pure "unmanaged" C++ and STL, so able to be easily ported to other platforms (DirectX version is on the go).
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  • 19
    OpenGMP is an open service platform for implementing advanced decision support solutions for the mining enterprise.
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  • 20
    KTK is an efficient and easy-to-use C++ GUI library for Linux. KTK emulates its entire widgets set, and is completely themeable. KTK tries to perform tasks with minimal lines of code using a highly object-oriented design.
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  • 21
    PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
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  • 22
    A plain OpenGL/C++ engine developed for use in a graphical programming course at a school in Norway. Purpose is to show students the other side of working on graphical programming projects, it's not all low level OpenGL API calls...
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  • 23
    Mobile.Windows.Forms offers functionality for developing mobile applications using .NET Compact Framework 1.0, including multiple screen configurations, keyboard navigation and XML based user interface definitions.
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  • 24
    This project aims to provide a generic machine vision platform. We welcome all developer to share and to learn create plug-in for the community. The founders of this project are A.N.Y. Albert/Nelson/Yuzzairee
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  • 25

    Shovel Library

    Simple graphics, keyboard and mouse library with a C interface

    is a collection of ultra-simple routines I've found useful for making small interactive graphics applications. === Functions include === * Window creation * 32-bit RGBA bitmap creation * Fast software based drawing routines (pixels, lines, text etc) * Mouse and keyboard input === Details === * Written in C * Python bindings provided * Permissive BSD licence * Win32 version currently. Linux and Mac planned. === Performance === Running on Windows XP on an...
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