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The Algorithm Load Analyzer enables developers to test algorithms for resource usage analysis. The algolyzer library provides real-time monitoring and implementation-level recording of system resource loads during the execution of custom routine(s).
libcmle is a collection of templates and functions that help one to develop more secure and more stable C++ software. It currently is in pre-alpha stadium.
This is the framework, that will be used to develop a large aplications on the CVR - Computer and Robotics Center in the ESPOL, with this framework we want to develop high level aplications, with realtime perfomance.
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The Adventure System (or TAS for short) is a game engine, which handles rendering, sound, scripting, networking and a host of other features required to develop a game.
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The Open Distributed Framework project is aimed at developing an open-source, cross-platform framework for distributed, high-performance physical modelling and simulation.
It will be used on Linux platform for laptop,pc,mobile devices,etc. Users can connect different devices together with this suite to auto-enable connections, share internet, transmiting files, etc. by zero-conf experience.
A simple messaging system designed for rapid deployment on robotic platforms. Based on the venerable Inter-Process Communication Package, simpleIPC offers several key extensions: units, auto-discovery, message descriptors, and a Python wrapper. See Soto.
C++ IDE which is directly operating on the AST: It parses the C++ project and represents it in an AST. The editor is operating on the AST. Then, the IDE will push the AST directly to GCC so that GCC does not need to do any parsing.
Geth is a reliable distributed program development kit.The goal is making development of reliable distributed program with standard C++ more ease.The name "Geth" came from video game "Mass Effect".The design came from Erlang and ZeroMQ.
Game Rapid Development Kit is an easy to use, versatile 2D/3D game framework. After being frustrated at finding multiple "engines" that were loaded with features we didn't want or weren't ready for use "out of the box", we decided to create GameRDK.
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
A set of classes designed to simplify game development using the DarkGDK library. Provides a command classification hierarchy, class entities representing the main DarkGDK entities, and automatic management of entity indices.
An engine and meta-model for building role-playing games. Allows the developer to focus strictly on the model (or "world" of the game) and the interactive experience for the end-user.
Monkey Bench is a application for live tweaking and debugging of a running application. While Monkey Bench itself mostly acts as a plugin container, it simplifies the process of making custom debug & tweak tools specialized for certain applications.
The Qt Update Framework (QUP) provides a cross-platform framework for version update notification, download, verification, and installation for Qt-based applications.