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The Basic Object System (BOS) means to provide a dynamic environment for hosting and using components. It can also be described as a general purpose software framework based on component technology.
sql2diagram converts sql scripts to diagrams in the XML format dia, which can be viewed and further maintained with the dia drawing program. It is a good help for the documentation of a database structure. It provides HTML output as well.
SLIME (Scream LInux Middleware for Embedded systems) is a tiny and efficient cross-platform embedded middleware as a shared library with tools, which supports CBSD (component-based software development) to build application softwares quickly and easily.
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SnowMonkey is a binding library between C++ and SpiderMonkey (Mozilla's implementation of JavaScript engine). The goal of this project is to create library which will take advantage of boost libraries in order to hide as many binding details as possible
A Functor / "Function Object" library, providing classes implementing an operator(). A substantial improvement (IMHO) over what the standard provides, with composition, arithmetic expressions, "transform" operations, the naming convention and more.
Entropia Engine is a 2d video-game development oriented library that takes advantage of hardware acceleration features provided by DirectX8. It comes with multiple tools that will make your game development much easier.
General Toolkit Library is a general purpose toolkit written in C++ designed to make it easier for developers to produce applications. It provides classes and templates that implement several data structures like Arrays, Lists, Heaps, Sets, Files, etc.
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BoomBot is a developer's framework for writing a bot connecting to the AIM network. It manages the network communication for the bots so that they can be easily written without worrying about AIM itself at all. Bots can be written in Objective-C or Lua.
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
CMIL's goal is to improve the state of input handling in games and similar apps. CMIL is a cross-platform, C++ abstraction of media input API's (SDL, DirectX etc) and input devices, with the specific objectives of improving flexibility and ease of use.
A framework for abstract access to CM / SCM / SCCM / ALM systems (Bugzilla, ClearCase, Mantis, StarTeam, etc.). The project offers one SDK for Bugzilla, ClearCase, Mantis, StarTeam, etc.
The Biomolecule Toolkit is a library for modeling biological macromolecules such as proteins, DNA and RNA. It provides a C++ interface for common tasks in structural biology to facilitate the development of molecular modeling, design and analysis tools.
EventListener is a simple and efficient C++ framework for propagating Events in graphical interfaces or numerical codes, using Listener pattern. Filtering and blocking of events is possible. This package does not use any other lib.
Fireball FX is project that aim to create the best controls and libraries for developer, the project already contains some control, CodeEditorControl, Collections,Outlook Navigation bar and etc.. New Releases and source now at http://www.codeplex.com
rayGina is a C++ operating-system independent raytracing library, which provides interfaces to extend the raytracing process while runtime and represents a framework for raytracing experiments/development of different components