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iPersist is an C++ O.R.M. framework , just like Hibernate. iPersists lets you develop persistent classes following object-oriented idiom - including association, inheritance, polymorphism, composition, and collections.
threadpool is a cross-platform C++ thread pool library. It provides a convenient way for dispatching asynchronous tasks and can be easily customized. threadpool is based on the high-quality Boost source libraries.
Photon provides very fast access to data containers (queues, maps, etc.) in shared memory - it can retrieve millions of data records per second. It also uses some RDB concepts like transactions and crash recovery. See web site for details.
An extension of the famous toolkit Qt of Trolltech/Nokia written in C++. Features: - multicast support - upnp support (service point / device) - implementation of ajp protocol - support of C++ servlets
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
MidiWriter is a framework for creating and composing music based on algorithms. The project includes already several examples using these technics. The output of MidiWriter is in the midi-format.
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A set of C++ containers, data structures, & utilities:
Stack-based STL-like containers (StackVector, StackMap, etc.).
Serialization, Interpolated Value, CircularBuffer, Quadtree, IntegralUnit, LocatedException
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
FE is a game engine that aims make game development process easier, provinding most of the things needed to build a game. It uses SDL as back end library
Workflow Magic is an open source, robust, simple and fast, ERP Framework. Provides Customer Example, Supply Example, Financial Example and Production Example. You can implement any company model through our Business Rules Engine and ORM.
An extension of C++ standardized libraries to provide functionality such as factories, language loaders, and other fairly common functions. The code will be designed to be thread-safe and easy-to-use.
eval is a header-only library for writing C++ scripts. The main aim of the library is to provide means for calling compiled C++ functions/methods/constructors from within a script. An eval script can take arguments, as well as return arbitrary values.
Thank You for Visiting the AOL Open Mobile Platform Site. OMP 1.0 is now available for download! Open Mobile Platform is an open source mobile application development platform that supports Windows Mobile, Java, BREW, Symbian and Linux platforms. You can
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
OgreCollada serves as a wrapper for the FCollada library (listed on sourceforge as ColladaMaya) for the Ogre3D engine. OgreCollada is intended to improve the content creation pipeline for game developers or people using a similar work flow.
Playputer SDK is open source C/C++ framework whose purpose is to help development of virtual machine libraries for playing casual games.These libraries emulate classic home computers, video game consoles,and other hardware or software systems.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.