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TnC (The Next Coming) is a set of C++ classes that aims to use "The 4th Coming" (t4c) game datas with SDL library.
The TnC classes can be used to extract and get the 4th coming sprites as SDL Surfaces. There's also classes to display the original map
A game developement library for the Gamepark32 handheld console.
The project goal is to provide a full C++ API that will provide Sprite, Tile, and Layer graphics functionality, as well as Music, Input, File and GUI APIs in the future.
A platform independent, C++ game development framework. Not a game library, but highly flexible "scaffolding" upon which to construct a game. This project has been superceded by the Golem Engine. https://sourceforge.net/projects/golem3d/
Maiden-core is a Linux kernel robotics API module, extensible in Erc. The Maiden Project also documents and develops the Maiden architecture for mobile robots, a set of (optional) designs and standards for robots using the Maiden-core API.
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
KvTest is a C++ test framework. It aims at making test-driven development easy and affordable. It's features are, among others, easy integration, dependency tracking, and statistics.
CppUtx is a unit test framework for C++ based on the article `Cpp Utx Overview` written by Robert DiFalco and some parts of CxxTest. It depends on the standard and the boost library.
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The RJava software includes classes useful for developing programs written in the Java programming language.
It is a play on words, it is intented to be "our java" versus "their java".
Most C++ test frameworks are like JUnit. Unfortunately C++ lacks reflection and lots of boiler plate code is needed for JUnit style tests. This framework tries to minimize the amount of boiler plate code required for simple test. Just enjoy writing tests!
Modular is a Web-development framework bringing component programming to Web. It also provide built in caching, config file parsing, Templates parsing, Sessions, CGI, and Database support.
To build an interface for all of the most popular 2-D graphic, audio and network libraries, and to create a powerful simple-to-use toolkit that allows programmers to quickly build, release and maintain a single-window 2-D game project.
cgpl is C++ template-based parsing library. It does not contains any parser on itself, but provide primitives for creating its own parser using generic programming.
Developed for C++ development environement , inspired by Java Persistence library. foralldb will provide object-relation mapping to multi-vendor database systems.
Simple graphics, keyboard and mouse library with a C interface
is a collection of ultra-simple routines I've found useful for making small interactive graphics applications.
=== Functions include ===
* Window creation
* 32-bit RGBA bitmap creation
* Fast software based drawing routines (pixels, lines, text etc)
* Mouse and keyboard input
=== Details ===
* Written in C
* Python bindings provided
* Permissive BSD licence
* Win32 version currently. Linux and Mac planned.
=== Performance ===
Running on Windows XP on an...
libinterface is a C++ library and a code generator used to facilitate interprocess communication over TCP and Unix sockets. The code generator reads XML method definition and produces code to serialize and to deserialize the described data structures.
KTK is an efficient and easy-to-use C++ GUI library for Linux. KTK emulates its entire widgets set, and is completely themeable. KTK tries to perform tasks with minimal lines of code using a highly object-oriented design.
这是一个跨平台的库,包含GUI等 The X Component Library is a cross-platform class library as borland's Visual Component Library. 论坛(Forum):http://sourceforge.net/userapps/phpbb/hemiya/
A plain OpenGL/C++ engine developed for use in a graphical programming course at a school in Norway. Purpose is to show students the other side of working on graphical programming projects, it's not all low level OpenGL API calls...
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.