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Intel® Mobile Platform SDK 1.3 covered by BSD license, enables developers to build mobile-aware applications. It provides a set of libraries and runtime components, and programming interface, common across Windows and Linux platforms.
Modulized Pages Environment for embedded system. It can be used on mobile phones, car, or set-top box. MPE provide a lot of basic pages and a modulized environment to implement embedded system user interface.
The Basic Object System (BOS) means to provide a dynamic environment for hosting and using components. It can also be described as a general purpose software framework based on component technology.
Entropia Engine is a 2d video-game development oriented library that takes advantage of hardware acceleration features provided by DirectX8. It comes with multiple tools that will make your game development much easier.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
Framework for development of MS Excel add-ins that allow user defined functions that return more than a single value (e.g. to return table data with a single function call)
GeMS++ (Generic Memory Structures for C++) is a foundation class library providing object persistence, memory management, event mechanisms, undo/redo, and basic collection classes.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
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x-kad (extensible kad): a basic implemention of a kad (decentralized p2p) network. Virtual network techniques (tun driver) allow transparent access to other nodes in the network.
RPSL is a set of bash scripts that integrate the GNU autotools and pkg-config for c/c++ build management. The scripts set up a basic tree and when commanded, scan for new source files and update the makefile.am's and configure.ac.
Francois's Game Library is an object-oriented library for 2D games. It attempts to cover basic techniques that are essential to the game but waste a lot of time in development. You tell the game what to do rather than how to do it.
A revolutionary software development framework based on eXegeSys Customizer Technology. It allows developers to build applications that can be customized by the end user without changing the source code, interrupting support, or limiting future upgrades.
ACME is an abbreviation of Advanced C++ Metaprogramming Extensions. It is a collection of headers supplying basic implementations of generic design patterns, generic containers, policy based memory management and simple linear algebra classes.
KERN is a C++ based game engine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.