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The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
The Delirium Framework is a set of tools and a very high level library to help to create 2Dgames and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
Francois's Game Library is an object-oriented library for 2Dgames. It attempts to cover basic techniques that are essential to the game but waste a lot of time in development. You tell the game what to do rather than how to do it.
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NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
KERN is a C++ based game engine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.