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GOTT (GUI on transparent technology) is a highly portable and extensible widget toolkit and development framework written in C++ which aims towards good design and clean programming style while being open for all changes.
Library of terrain level of detail algorithm nodes for Coin (an implementation of an Open Inventor scene graph) and other utility classes. Currently are implemented ROAM, Geo Mip-Mapping and Chunked-LoD algorithms. Any issues and feedback for this projec
The Embedded Software Framework is a software library for embedded systems. It offers an OS independend API for communication, tasking, standard embedded devices and includes additional features like logging and unit test support.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
NavDrive is a complete hardware and software system for autonomous robots. NavDrive software consists of a framework of runtime configurable components and a mechanism for controlling their instantiation and execution without an operating system.
ANY is a cross platform programming framework, aimed at keeping software from being hardware, processor, operating system or even language dependent by providing an intermediary language that may be compiled and run on any system supported, by anybody.
This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
Firebolt Network library (fnl) is a high level framework for network protocol implementations. You can implement your finite state machine oriented network protocol without messing with sockets. Define your states,events,transitions and you're ready.
Qt IoC Container is C++ application framework inspired by Inversion Of Control concept as demonstrated by Spring framework. It uses Qt meta object system and plugin system to get around the C++'s lacking of reflection mechanism. License: LGPL
GeMS++ (Generic Memory Structures for C++) is a foundation class library providing object persistence, memory management, event mechanisms, undo/redo, and basic collection classes.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
osgField is a NodeKit library which provides universal animation mechanism and update event hierarchy to the OpenSceneGraph. With this NodeKit, you can make a built-in animations not only for transformation but also material, text and so on.
ACCELA is a library of wrapper classes for the Mac OS toolbox. It features a complete set of Carbon Events classes, which can also be used with PowerPlant. Other classes cover Navigation Services, Core Foundation, QuickTime, QuickDraw, AppleEvents, etc.
GLeffect! is a set of components that simplify writing OpenGL demos and applications. It includes OpenGL effect file (glfx), text rendering, scene loading (ase files) etc.
The Technical Library Template Interface is a library capable of providing standardized interfaces in Creative Commons EAL-4 standards to the open source community.
MARIE is a robotic development and integration environment focused on software reusability and exploitation of already available APIs and middlewares used in robotics. Its main purpose is to create a rapid-prototyping approach to robotics developments.