memo is an free software Framework for Gamedevelopment.
It's based on SDL, SDL_image and SDL_mixer for the most of the importent stuff like input, music, sound, sprites and timer.
This library is a set of template classes and functions written in C++ for the purpose of simplifying the tedious, and error prone, task of writing code for conversions between packets in network format and objects.
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MMP is a program/framework designed to process motion data delivered by - for example - a wiimote. The design is modular, so you can adapt it to your own needs.
KERN is a C++ based game engine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
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cgpl is C++ template-based parsing library. It does not contains any parser on itself, but provide primitives for creating its own parser using generic programming.
Redtail is a scripting engine library and script language. The Redtail library provides the ability to execute Scheme-like Redtail scripts from within an application, increasing flexibility.
Developed for C++ development environement , inspired by Java Persistence library. foralldb will provide object-relation mapping to multi-vendor database systems.
Gcf is a messaging middleware which provides Asynchronous Communication Framework for distributed apps developement. Distributed Apps developers could use GCF Library functions to build applications with less overhead of knowing system details.
Libpovread is a library that allows files in the POV-ray file format to be read into C++ objects. The library will consist of several layers which will allow rendering methods and output format to be configured.
IM Bot Framework is an adapter to interface console I/O programs to IM servers. The goal of this program is to allow easy development of bots in any programming language that can read from and write to stdio.
[Ckpt Object-oriented Abstraction Layer]
COAL is an object-based abstraction layer utilizing the SAForum's AIS CKPT (Checkpoint) specification to provide HA access to cluster-wide data encapsulated within local, user-defined objects.
REX: Remote EXecution Distributed Computing Services for Linux and Solaris,
providing C and C++ APIs, librex library and "rexd" daemon software to implement
Load Balancing Process Migration : Dump + Restore, Remote File and Resource Management.
The co-simulation adapation platform serves as programming framework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
The Open Distributed Framework project is aimed at developing an open-source, cross-platform framework for distributed, high-performance physical modelling and simulation.
这是一个跨平台的库,包含GUI等 The X Component Library is a cross-platform class library as borland's Visual Component Library. 论坛(Forum):http://sourceforge.net/userapps/phpbb/hemiya/
To build an interface for all of the most popular 2-D graphic, audio and network libraries, and to create a powerful simple-to-use toolkit that allows programmers to quickly build, release and maintain a single-window 2-D game project.
AIRY.Forms is an effort to create "Windows forms" wery alike user interface (GUI) and component framework with pure "unmanaged" C++ and STL, so able to be easily ported to other platforms (DirectX version is on the go).